George Pal's Puppetoons #6
☆ Be the first to review + Add to your collection — Join freeThis issue features multiple stories centered on the puppet characters. One story depicts soldiers conducting battle maneuvers under a general's orders, with characters encountering romantic situations in a camp setting before a fortune teller reads futures and a gypsy appears. Another story involves a character riding a horse through various obstacles and hazards, including a water crossing and hedge jumps, with the rider and horse eventually parting ways after the horse proves too rough to handle around the hedges.
A classroom visit to the planetarium sparks a grand adventure when Rusty daydreams that he's Prince Rusty Dipper, a heroic constellation tasked with guiding ships safely through treacherous waters. Standing against the mischievous Storm King—who'll stop at nothing to wreck vessels and create chaos—our young hero must use his magical beam and quick thinking to protect sailors from fog, lightning, and worse.
Jasper sneaks into the Great Magico's dressing room to uncover the secrets of magic, only to accidentally transport himself to a wondrous—and decidedly unfriendly—land where real magic rules and trespassers face the Magic High Potentate's judgment. When the locals demand proof that he's a true magician or face disappearing for good, Jasper must think fast and use whatever magic he can find to escape back home.
Sgt. Jan's military unit has been a constant source of embarrassment to the Captain, so when the General orders battle maneuvers, there's zero room for error—but a well-timed distraction threatens to derail everything. As Jan scrambles to keep his men in line while the General watches, he'll need more than just luck to avoid the guardhouse and keep his unit from shaming him once again.
A Scarecrow with more confidence than sense takes to the road with a flat tire and a passenger—the Blackbird—in tow. When a repair job turns into a driving lesson, this cocky motorist proves that his biggest mechanical problem might just be behind the steering wheel. A quick two-pager packed with wordplay and slapstick chaos from George Pal's Puppetoons.
When Sylvester brags about his refined grandfather's superiority over Punchy's humble one, he sets up a showdown that proves you can't judge character by pedigree. Punchy's grandfather arrives and faces off against Sylvester's in a spirited clash that leaves the snobbish youngster learning a hard lesson about what really matters. This warm-hearted humor story reminds us that brains and heart beat fancy clothes every time.
Rusty arrives in the kingdom of Rugomania just as a new king is about to be crowned—only to discover that the rightful monarch has been kidnapped by the evil Prince Fenda, who plans to seize the throne himself. Mistaken for the king due to his striking resemblance, Rusty agrees to take the royal's place at the coronation, but Prince Fenda's scheme to stop him unfolds in the palace dungeons below. A swashbuckling rescue and a clash of steel await before the crown can find its true wearer.
When Punchy and Judy attend army maneuvers as guests of Sgt. Jan, a misunderstanding involving Mary Lou sets off a hilarious chain reaction—Punchy saves Mary Lou from danger, she mistakes him for her new boyfriend, and a heartbroken Sgt. Jan forgets his combat orders at the worst possible moment. As the Black and Blue armies clash, a comedy of errors unfolds where mistakes and mix-ups lead to the most unexpected outcome of all.
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