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George Pal's Puppetoons #5 (1946)

Fawcett · 1946 · 52 pages

Free to read · restored edition by comicbooks.com · Issue details →

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ContinueGeorge Pal's Puppetoons #14 →
Contains 12 stories
The Magic Stamp
5 pp · humor; children
JasparScarecrow
Tears of Remorse!
1 pp · humor

Jim Dandy picks up his fiddle for a gathered crowd and launches into a performance of "My Old Kentucky Home," only to discover that his playing has moved one listener to tears—though perhaps not in the way he'd hoped. This lighthearted puppet comedy pokes fun at musical talent and the gap between a performer's intentions and their actual impact.

Rusty Goes Deep Sea Diving
5 pp · humor; children

Rusty dreams of becoming a pearl diver after spotting an advertisement for the exotic South Seas, and soon finds himself taking on the most dangerous challenge of his career—diving to Devil's Reef to retrieve giant oysters that no other diver has dared to approach. Armed with a diving helmet and cutlass, he must navigate the treacherous ocean floor and face off against the fierce creatures guarding those precious pearls. But when Rusty finally surfaces with his prize, the truth about his adventure proves stranger than anyone expected.

A Suit of Trouble
4 pp · humor

Sgt. Jan jumps at the chance to impress Mary Lou by borrowing General Hardwood's uniform for the camp dance, planning to return it before the General arrives—but his timing goes hilariously wrong when escaped prisoners show up looking for revenge. What starts as a vain scheme to win Mary Lou's admiration becomes something far more consequential when Jan finds himself in the crossfire of the General's past.

Ship Ahoy
5 pp · humor; children

When Judy expresses a wish to sail on the river, both the hardworking Punchy and the wealthy but scheming Sylvester race to build her a boat—with Judy promising to sail with whoever creates the best one. Punchy labors honestly on a humble rowboat while Sylvester purchases a fancy motorboat and plots to sabotage his rival, setting off a chain of events that tests both their character and swimming ability. It's a spirited contest where honest effort and quick thinking prove mightier than money and shortcuts.

Fed Up with the Whole Business
1 pp · humor
A Solid Sender!
4 pp · humor

Jim Dandy the musician arrives at Puppetville School hoping to land a teaching job, only to find the principal reluctant—until the local juke box lures all the students away from their classes. When Jim Dandy picks up his violin and plays some hot swing music to win them back, he proves exactly the kind of teacher the school needs. Now the only problem is getting the kids to leave at the end of the day!

Coloring Story Page
1 pp · humor

A scarecrow spots a nice hat at a restaurant and schemes to swipe it, only to discover the owner has caught him red-handed—and he's not happy about it. This interactive coloring story lets you grab your crayons and add your own colors to the mischievous scene between a determined scarecrow and a blackbird who won't let him forget his terrible plan.

Adventures in Cornland
5 pp · humor; children

When little Rusty helps his uncle spray the garden, a magical ear of corn whisks him away to the Cornhusk Kingdom—a fantastical village made entirely of corn husks! There, Rusty discovers that the Earl of Cornhusk has been desperately warning everyone of an impending cornbug invasion, but nobody believes him until the bugs arrive and threaten the whole village. Armed with his trusty spray gun, Rusty teams up with the Earl to defend their newfound friends from the hungry swarm.

Salt of the Earth
1 pp · humor

Sgt. Jan reports back to his commanding officer after hours away on a simple assignment—filling salt shakers—only to reveal he's taken the task far more literally than intended. This quick, punchy humor piece from *George Pal's Puppetoons* #5 shows how even the smallest orders can spiral into unexpected complications when details go awry.

Roped In
5 pp · humor; children

Punchy volunteers to deliver gift packages for Judy to her relatives, but Sylvester—jealous of their friendship—pays the town bully Herkimer to distract him while he switches the package strings, hoping to embarrass Judy and turn her against her loyal friend. When a mix-up at the gift shop and Sylvester's sabotage create a tangle of crossed deliveries and mistaken identities, Punchy finds himself caught between trying to help Judy and facing off against those determined to make him fail.

Jasper and Sgt. Jan Go Gunning for Trouble
5 pp · humor

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