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George Pal's Puppetoons #1 (1945)

Fawcett · 1945 · 36 pages

Free to read · restored edition by comicbooks.com · Issue details →

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ContinueGeorge Pal's Puppetoons #2 →
Contains 9 stories
Tail End of an Act!
3 pp · humor; children

Jasper, eager to land a role in a local play, is convinced the Scarecrow is a seasoned actor after hearing his exaggerated tales of stage fame. The Scarecrow, boasting about his legendary performances in Hamlet and Romeo and Juliet, confidently claims he can spot talent — but when it comes to actually acting, his self-praise leads to a surprisingly literal casting choice.

Pirates Island!
4 pp · children; fantasy

Rusty, the cabin boy, teams up with Ben Hallway—a man accidentally left behind by pirates—to find buried treasure on Pirates Island, while evading the treacherous Long John Gold, who’s plotting to steal the map and take over the ship. With quick thinking and teamwork, Rusty and Ben outwit the villain and set out to free Captain Tregrassy, who’s been captured. The adventure leads them through daring escapes and narrow escapes, all in pursuit of the hidden treasure.

Poetic Justice!
3 pp · humor; children

Punchy, determined to win Judy’s affection, takes a job to afford a masquerade costume, unaware that Sylvester has secretly hired the town bully, Herman Honkweiler, to sabotage him. As Punchy struggles to complete his task, a series of mishaps and clever twists lead to an unexpected outcome at the masquerade, where his efforts unexpectedly earn him the top prize—and a chance to dance with Judy.

Music Has Charm!
3 pp · humor

Jim Dandy sets out to visit his happy shepherd friends, only to find them distressed— their sheep have vanished. Determined to help, he follows strange footprints and then uses a catchy tune to lure the sheep out from hiding, leading to a playful chase and a clever resolution.

Sgt. Jan Spies Some Spies
3 pp · humor; military

Sgt. Jan stumbles into a series of absurd mishaps while trying to deliver two captured spies to headquarters, only to be distracted by a chance encounter with Mary Lou and a swing. As he’s pulled into a series of escalating misunderstandings, his military duties clash with playful interruptions, leaving him confused and caught between orders and a moment of unexpected kindness.

The Flying Broomstick!
4 pp · children; fantasy

Little Rusty’s curiosity about the night sky leads him to discover a flying broomstick outside his window, which whisk him away to a floating castle inhabited by a witch. As he navigates the enchanted castle and evades the witch’s giant black cat, Rusty dons a magical suit of armor and wields a steel blade, proving his bravery in a fantastical adventure. The story ends with Rusty safely landing in a haystack, the magic fading as he returns to reality.

Sweets for the Sweet
3 pp · humor; children

Punchy, smitten with Judy, tries to impress her by offering a makeshift picnic ride in his soapbox, but his rival Sylvester, flaunting his wealth, tries to sabotage the outing by hiring the town bully Herman Honkweiler to intimidate Punchy. When the bully turns his attention to Judy instead, Punchy musters courage to defend her — only to find himself unexpectedly rewarded when Sylvester arrives, having paid for a fight that never happened.

Crossfire
3 pp · humor

Jim Dandy arrives in Hillbilly Country, hoping to share his music, only to be mistaken for a rival and caught in a long-standing feud between the Hatvalleys and the Decoys. As gunfire erupts, he uses his violin to play "Turkey in the Straw," surprising both sides with its charm and sparking a moment of unexpected harmony.

Target -- Unknown!
3 pp · humor; children

Jasper, excited with his new bow, accidentally shoots the Scarecrow, who insists he’s a master archer with tales of hunting lions and tigers in Africa. As the Scarecrow boasts about his legendary marksmanship, Jasper tries to prove him wrong—only to find himself the target of a clumsy, comically exaggerated showdown.

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