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George Pal's Puppetoons #2 (1946)

Fawcett · 1946 · 36 pages

Free to read · restored edition by ComicBooks.com · Issue details →

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ContinueGeorge Pal's Puppetoons #3 →
Contains 7 stories
The Knockout Punch!
3 pp · humor; children
JasperScarecrowBlackbird

Jasper's new boxing gloves catch the attention of the Scarecrow, who launches into a tall tale about his days as a heavyweight champion—a story that grows taller with every punch. When a mysterious opponent keeps breaking his hands trying to hurt the supposedly invincible fighter, the Scarecrow claims victory, until a certain feathered heckler arrives to test his claim with a knockout of his own.

The Three Must Get Theirs
3 pp · humor; children
Rusty

When the Queen's prized diamond vanishes on the eve of a royal ball, she turns to her most trusted swordsman, D'Artan-Rusty, to recover it before the King's wrath falls upon her. Rusty and his loyal companions must track down the thief, Sir Gar the outlaw knight, and retrieve the stolen gem—all while evading pursuit and racing against the clock to save the Queen from her husband's displeasure. A swashbuckling adventure of loyalty, swordplay, and camaraderie that captures the spirit of classic musketeer tales for young readers.

Punchy and Judy Pool Their Resources!
3 pp · humor; children
PunchyJudySylvester

When the weather turns scorching in Puppetville, Punchy and his friends decide to dig their own swimming pool rather than grovel to the wealthy and stingy Sylvester—but the rich bully has other plans, enlisting a hired troublemaker to sabotage their efforts. What unfolds is a clever game of one-upmanship that teaches Sylvester a hard lesson about generosity and comeuppance in this charming 1946 Puppetoons tale.

Capt. Marvel Puppet Contest
4 pp · humor
Jim DandyElmerOtto

Jim Dandy heads to a Captain Marvel puppet contest with his violin, but a mishap with a friend's balloons sends him soaring into the sky—where woodpeckers and wind become unexpected obstacles. When his music manages to charm the woodpeckers and he lands back on the contest grounds in a surprisingly Captain Marvel-like fashion, the judges take notice of his unconventional entry.

Doughnut Trouble!
3 pp · humor; military
Sgt. Jan

Sgt. Jan draws a special assignment from General Good—delivering a truckload of Mary Lou's fresh doughnuts to the camp—but a cunning rival has other plans. When Sgt. Jan stops to investigate a cry for help in the woods, someone swaps the real doughnuts for iron rings, leaving him to face blame from an angry captain with a broken tooth. Can Sgt. Jan track down the culprit and clear his name before the general's patience runs out?

Rusty Plays the Part of Rusty Arrow
5 pp · humor; children
Rusty

Rusty dreams of being a cowboy hero while watching a Western picture, and before long he's imagining himself as the daring Rusty Arrow—complete with bow, arrows, and a lasso—taking on the villainous Six-Gun Sam to rescue Daisy Bell and her father. When Six-Gun's schemes turn desperate and he puts the pair in mortal danger at the falls, Rusty must pull off a clever trick shot to save them before racing to town to stop the villain's final act of treachery. It's a fun-spirited romp through the Old West that proves sometimes the best adventure is the one playing out in your head.

Buried Treasure
6 pp · humor; children
PunchyJudyJasperJim DandyBlackbirdScarecrow

On a merry summer morning, Punchy and Judy discover an old treasure map in a meadow and set out to find the riches marked with an X—with help from the talkative Scarecrow, who claims he was there when it was made. As they dig near a cave on royal land, an ogre emerges from the darkness, sending everyone fleeing, until Jim Dandy and a musical friend arrive with an unexpected solution to calm the beast.

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