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Funnyman #2 (1948)

Magazine Enterprises · 1948 · 36 pages

Free to read · restored edition by comicbooks.com · Issue details →

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ContinueFunnyman #3 →
Contains 5 stories
Untitled story
10 pp · superhero

In "null," a mad inventor unleashes a high-tech car built for breaking into vaults and stealing from banks, turning the city into a racetrack of chaos. Funnyman answers with his trusty junkmobile, the Jet-Jallopy, and the two clash in a wild, high-speed showdown that turns streets into battlegrounds.

A Fool's Duel!
7 pp · superhero
Monsieur Charles Cheval (villain, France's greatest duelist, introduction)Dolores (Cheval's lover, introduction)Dolores' escort (introduction)

In "A Fool's Duel!", Funnyman steps in when a jealous suitor threatens a rival over a woman named Dolores, turning a tense standoff into a showdown of absurdity and wit. Armed with a wooden sword and a flair for the dramatic, Funnyman faces off against the arrogant Charles Cheval—only to reveal a clever trick that turns the duel into a humiliating lesson in manners.

Slippery Slim!
9 pp · superhero

In "Slippery Slim!", June and Larry attend a City Hall lecture by Sgt. Harrigan about catching crooks—just as the notorious Slippery Sam makes his escape. When the real Funnyman is knocked out, Sam swaps clothes and slips right past the crowd, leaving June to deliver a kiss that reveals the shocking truth: the hero she's been talking to isn’t the real deal. The chase is on, and the real Funnyman is soon on the case.

Untitled story
1 pp · superhero
The Kute Knockout
5 pp · superhero

In "The Kute Knockout," a mad scientist unleashes a mechanical marvel designed to lure unsuspecting victims into alleyway traps—her charm as sharp as the mallet she swings. When a mysterious hanky drops to the pavement, the real danger isn’t the theft, but the robot girl who’s always one step ahead.

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