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Fantastic Comics #3 (1940)

Fox · 1940 · 68 pages

Free to read · restored edition by comicbooks.com · Issue details →

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ContinueFantastic Comics #5 →
Contains 10 stories
Untitled story
13 pp · superhero
SamsonJ. B. Reegan (villain, introduction)Jean DorneMr. Jackson

In "null," Jean Dorne, secretary to shipping magnate J.B. Reegan, finds herself caught in a web of deception when she uncovers a plot to pirate Reegan’s own ships for insurance. When the police dismiss her warnings, it’s up to the mysterious Samson to come to her aid and expose the truth.

The Power of the Slave-Giant's Goddess
6 pp · science fiction
Flick FalconAdeleDwarf-Men of MarsThe slave-giants (villains, introduction)the Three-Armed Ones (villains)

In "The Power of the Slave-Giant's Goddess," Adele takes on a daring role as the idol of the Slave-Giants, using her courage and cunning to help the oppressed Dwarf-Men of Mars rise against their Three-armed tyrants. Written and illustrated in the classic style of 1940, this six-page adventure blends science fiction spectacle with a bold act of deception that could change the fate of an entire planet.

Untitled story
8 pp · fantasy; sword and sorcery
The Golden Knight [Sir Richard of Warwick]Kara (introduction, a wizard)Gotha (villain, introduction)

In this 1940 fantasy adventure from *Fantastic Comics #3*, Sir Richard joins a new crusade to the Holy Land, only to be diverted by the enigmatic wizard Kara, who tasks him with reclaiming the fabled Golden Chalice. Armed with a magic ring and driven by a quest through perilous lands, Richard faces off against a host of magical creatures before confronting the towering guardian, Gotha. The story unfolds with classic sword-and-sorcery flair, blending heroism, ancient magic, and the weight of destiny.

Untitled story
6 pp · spy; war
Yank WilsonX-16Count Jorgka (villain, introduction)

In the shadowed corridors of wartime espionage, Agent Q-4 Yank Wilson teams up with the elusive X-16 to track a leak in America’s defense secrets. Their trail leads to Count Jorgka, a foreign artist painting idyllic American landscapes—each brushstroke a potential clue, each sale a step closer to disaster. Can they uncover the truth before the Count vanishes into the fog of war?

Untitled story
6 pp · science fiction
Space SmithDiannaLeopard Women of Venus (villains, introduction)robot scientists of Venus (villains, introduction)

In this 1940 science fiction tale from *Fantastic Comics #3*, Space Smith and Dianna find themselves captured by the enigmatic robot scientists of Venus, who have sinister plans for Dianna—intent on transforming her into one of their fabled Leopard Women through a radical brain transplant. The story unfolds with a tense, otherworldly urgency as the duo faces an alien threat rooted in cold, mechanical ambition.

Untitled story
5 pp · adventure; jungle
Captain KiddNegus (villain, introduction, death)Colonel Bennet

In "null," Captain Kidd ventures deep into the jungle to rescue Colonel Bennet, the last survivor of explorer Arndt Barrows' doomed expedition. As Kidd nears Negus' hidden lair—a cavernous tree hollow deep in the wild—his own party falls victim to unseen magic, one by one.

The Secrets of Magic
1 pp · script ? [as Hokus Pokus]
Out to Lunch
4 pp · humor
Professor Fiend

In "Out to Lunch," the neighborhood brat stumbles into the Professor’s lab, accidentally triggering a mishap that sends the inventor tumbling through a mirror into a strange, reversed world. Left on the other side, the Professor must outwit the brat’s smug amusement before the tables turn—though how he plans to do it remains a mystery.

Untitled story
6 pp · fantasy; science fiction
StardustThe Demon (villain, introduction, death)

In the 1940 fantasy/sci-fi tale "null" from Fantastic Comics #3, the criminal scientist known as the "Demon" unleashes a terrifying device capable of summoning a tidal wave to destroy a coastal city. When his test on a cruise ship claims two thousand lives, Stardust arrives to confront the madman—turning the weapon against its creator and halting the wave before it reaches New York.

The Treasure of Coralla
7 pp · adventure
Sub SaundersPeg (introductionSub's fiancee)Poseida (villain, introduction)Lantida

In "The Treasure of Coralla," Sub ventures into the sunken ruins near Atlantis to recover lost treasure, unaware that Peg has stowed away to join him. When the mermen of Coralla, led by the cunning King Poseida, seize them both, Sub must resist a dangerous bargain and fight a monstrous crab in a deadly arena. With help on the way from Lantida, Sub races to outwit Poseida before the tide turns against him.

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