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Crime and Justice #19 (1954)

Charlton · 1954 · 36 pages

Free to read · restored edition by comicbooks.com · Issue details →

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ContinueCrime and Justice #20 →
Contains 5 stories
Case of the Greedy Crooks
7 pp · detective-mystery
The Death Watch!
6 pp · detective-mystery

Tex and Barry, seasoned radio squad partners, pursue a ruthless killer stalking the city's night streets—four victims in two weeks, each shot execution-style with no solid leads. As the detectives work the waterfront underworld for answers, they uncover a dangerous conspiracy that reaches far deeper than a simple crime spree, forcing them to confront enemies both old and new before the death watch strikes again.

This Is the End
2 pp · crime

A man with a gun waits outside a cop's house for revenge, convinced that his target—who thinks him still locked away—will never make it through the door. As Monk Anderson stands in the cold August night with his finger on the trigger, his mind drifts back to the circumstances that drove him to this moment of reckoning. "This Is the End" cuts between past and present to trace how a man once on top of the criminal world found himself reduced to an act of desperation.

Never Take a Chance
7 pp · crime

Eddie "Lucky" Lang learned early in the San Francisco slums that brains beat brawn, and he's parlayed that philosophy into a career as a gambler—one who stacks every deck, loads every die, and rigs every game to guarantee a win. But when his cheating ways lead to murder and put him on the FBI's radar, Eddie keeps running from city to city with new disguises and the same old tricks, until a chance encounter at a Florida racetrack threatens to expose him. For the first time in his life, cornered and desperate, Eddie finds himself forced to take a genuine gamble—and luck, it turns out, doesn't work the same way when you can't cheat.

Three's a Mob!
6 pp · crime

When three ruthless gunmen hijack a cross-country flight to rob the passengers mid-air, they don't count on one of their victims being a seasoned criminal who recognizes their operation—and decides to turn the tables. In "Three's a Mob!", written and illustrated by the Crime and Justice team, a daring aerial heist spirals into an unexpected battle of wits as law enforcement closes in on all sides. What begins as a carefully planned skyway robbery becomes a high-stakes game where nobody walks away with what they expected.

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