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Crime and Justice #15 (1953)

Charlton · 1953 · 36 pages

Free to read · restored edition by comicbooks.com · Issue details →

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ContinueCrime and Justice #16 →
Contains 7 stories
Vacation from Violence
8 pp · detective-mystery

Curtis and Merry Chase return to their favorite honeymoon resort for their anniversary, only to discover a murdered man hidden in their cabin closet—and find themselves caught between a theft at the hotel vault and a killer desperate to keep his crimes hidden. As they uncover the truth about the resort's new manager and the bandleader, they realize their peaceful getaway has turned into a deadly game where knowing too much might cost them everything. With danger closing in from unexpected quarters, the Chases must stay sharp if they're going to leave Thousand Pines alive.

Behind Locked Doors
6 pp · crime

A diamond merchant's seemingly impossible murder—a sealed hotel room, locked from the inside, with no signs of forced entry—puzzles the police until they discover an unlikely culprit: a trained monkey used by clever thieves to slip through a transom and unlock the door from within. When detectives connect the animal to two notorious gem thieves and the theft of the priceless Harriman necklace, the case unravels, revealing a criminal scheme as cunning as it was cold-blooded.

Kill the Witness!
3 pp · crime

A witness to a major crime trial becomes the target of a desperate killer, and Sidney Marlowe must use his wits to survive when a bogus protector arrives at his door. With the stakes escalating and danger closing in, Marlowe's sharp eye for detail becomes the difference between life and death.

Stormy Crossing
2 pp · crime

Hank Brady steals a boat to outrun the law and escape into the Gulf Stream, but his desperate flight becomes a nightmare when a violent killer commandeers the vessel and threatens both him and the female sailor at the helm. As a vicious storm batters them out on the water, Brady must find a way to survive the journey—and the murderer who holds their lives in his hands.

Inside Job
2 pp · crime

Police plant an undercover agent in Hildebrant Prison's engraving detail to infiltrate a mysterious counterfeiting ring, and what he uncovers proves the operation is running from inside the prison walls themselves. When a T-man posing as a convict gains the confidence of the ringleader Al Coffey, the truth about how fake bills are being manufactured and smuggled out through parolees comes to light. It's a tense game of deception that only pays off when the feds make their move.

Death Car
7 pp · detective-mystery

When radio patrol officers Tex and Barry investigate a fatal highway crash, witnesses describe a mysterious red hot rod with a yellow "13" on its side deliberately sideswiping the victim's car. As the same vehicle strikes again and again on the roads around the city, the officers race to identify the driver of this "death car" and stop the deadly spree before another innocent person falls victim to its path.

Eye Witness
1 pp · crime

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