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Crime and Justice #14 (1953)

Charlton · 1953 · 36 pages

Free to read · restored edition by comicbooks.com · Issue details →

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ContinueCrime and Justice #15 →
Contains 5 stories
Bait for a Killer
8 pp · detective-mystery
Curtis Chase

When a Broadway producer invites his entire theater cast to his estate in Northwood for rehearsals, tensions simmer beneath the surface—especially when romance and ambition collide. When one of the stars is found brutally murdered, Curtis Chase, an author with a knack for detective work, is called in to investigate a crime that threatens to derail the whole production. As the body count rises and escape routes vanish, Chase sets a deadly trap to flush out a killer hidden among the guests.

No Place to Hide
7 pp · detective-mystery

When a convicted killer named Pete Crawley escapes during a prison transport crash in a blinding snowstorm, Radio Patrol officers Tex and Barry are called in to track him through Rawlins County. As Crawley desperately searches for a hideout in the snow-buried town, his own underworld connections betray him, setting the stage for a tense manhunt through the winter night. "No Place to Hide" is a fast-paced chase story where the hunter and hunted race against time and weather.

Fall Guy
2 pp · detective-mystery

Detective Hal goes undercover in a rube outfit at the fairgrounds to catch a pickpocket who's been working the crowds, stealing wallets and purses. When the thief strikes at the freak show, Hal must stay alert to spot the criminal in action and make the collar. It's a cat-and-mouse game on the midway where the detective becomes bait.

Down the Drain
5 pp · crime

Ralph Brigant, a simple garage worker, plans an easy score by killing his boss Mr. Pell and robbing the safe, confident he can wash away all the evidence and frame the crime on outside hoods. But when police bring him in for questioning, a clever detective suspects something's amiss and devises a test that reveals a truth Brigant thought he'd scrubbed clean.

Three O'Clock Shadow
7 pp · crime

Max Kramm steps out of prison after three years convinced he's smarter than the cops—and he wastes no time reuniting with old criminal associates to orchestrate an elaborate heist. Using a professional impersonator to pose as a bank manager, Kramm plots to infiltrate the vault of Public Bank and Trust, but the scheme hinges on flawless execution and a critical window of opportunity. With the impersonator studying every detail of the real manager's mannerisms and appearance, the stage is set for a high-stakes con that demands split-second timing and nerves of steel.

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