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Creepy Worlds #205 (1982)

Alan Class · 1982 · 38 pages

Free to read · restored edition by ComicBooks.com · Issue details →

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ContinueCreepy Worlds #216 →
Contains 5 stories
The Haunted Brush!
10 pp · horror-suspense
Jose PindaroSatan

A young artist named Jose Pindaro falls under the spell of a mysterious brush that once belonged to his master—a brush that grants extraordinary talent but comes with a dark, supernatural price. As Jose uses the brush to achieve the greatness he's always craved, he discovers it possesses the power to reveal the future, and his hunger for success begins to corrupt everything he touches. Watch as ambition and a magical tool blur the line between genius and damnation in this chilling tale from 1982.

Ghost Girls Don't Play Football!
9 pp · fantasy
Lila SimmonsDan CrownFrankenstein's Monster

In 1909, Lila Simmons dreams of playing football at Obendorfer College, but must settle for cheerleading—until a tragic accident with the victory rocket changes everything. Fifty-eight years later, her ghost returns to help Dan Crown's struggling football team save themselves from disbandment by taking the field herself, though Dan has no idea what she really is. When a crucial game against rival Parsnip U arrives, Lila gets her chance to prove that a ghost girl can play football just as well as anyone—supernatural helpers and all.

The Deadly Doll!
7 pp · fantasy
Eric Fenn

Eric Fenn, a brilliant mechanical engineer, has finally achieved the impossible—his experimental toy prototype, Peter Plastic, springs to life after a lightning strike during a violent storm. But when the tiny mechanical being begins leaving destruction in its wake, Fenn must grapple with a creature that's far more intelligent and calculating than anyone realized, one that now demands a companion of its own kind. With the military closing in and Peter growing increasingly dangerous, Fenn faces an impossible choice between building what the creature wants and finding a way to stop it.

The Invaders from Kordu!
12 pp · superhero
The Jaguar
Bait-Can Caper
10 pp · superhero

Lieutenant Jones and his partner Skooby set an audacious trap to snare "the Pirate," a cunning mercenary working for T.H.E.M.—they'll pose as fishermen picking up a secret document, knowing the villain won't resist targeting them at sea. When the Pirate makes his move with a smoke screen and a magnetic aircraft, our heroes find themselves fighting for survival aboard a hijacked boat while the real threat closes in from below. Loaded with high-flying action and a villain resourceful enough to keep even an undersea agent on his toes, this caper proves that sometimes the best bait is yourself.

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