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Cheyenne Kid #10 (1957)

Charlton · 1957 · 36 pages

Free to read · restored edition by comicbooks.com · Issue details →

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ContinueCheyenne Kid #12 →
Contains 4 stories
The Last Great Council
7 pp · western-frontier
Cheyenne Kid

The Cheyenne Kid infiltrates a massive gathering of Sioux, Arapaho, and Cheyenne warriors led by the war chief Gall and the legendary Crazy Horse, hoping to prevent a catastrophic conflict on the frontier. Captured and brought before the assembled chiefs, he witnesses their determination to fight rather than surrender to reservation life, and realizes the Army must be warned of the coming war. Racing against time and the pursuing Sioux nation, the Cheyenne Kid sets out for Fort Lincoln with a daring plan—and a very reluctant hostage.

The Trap
7 pp · western-frontier
Cheyenne Kid

The Cheyenne Kid infiltrates Crazy Horse's massive encampment—over two thousand warriors gathering for a confrontation with Custer's Seventh Cavalry—disguised as a Sioux brave to learn their battle strategy. After ten tense days gathering intelligence, he escapes to warn Custer of the planned ambush, but the confident general dismisses the warning and leads his troops directly into the trap. As the cavalry charges into the Little Bighorn valley, the Kid realizes the terrain mirrors exactly what Crazy Horse and his war chief Gall had schemed.

The Battle of Little Bighorn
6 pp · western-frontier
Cheyenne Kid

The Cheyenne Kid rides with General Custer's Seventh Cavalry as they charge into what appears to be a fleeing Indian force at Little Bighorn—but the Kid sees the trap too late, recognizing a war chief's position on the hill above. Outnumbered and cut off, with ammunition running low and expected reinforcements from Benteen and Reno nowhere to be found, Custer's small band fights a desperate, doomed stand against overwhelming waves of Sioux, Arapaho, and Cheyenne warriors. The Kid alone survives to carry the story of their last stand back to Fort Lincoln.

Saddle Tramp
5 pp · western-frontier

When drifter Wes Bricker takes a job with honest cattleman John Misker, he quickly spots Troy Evans's ruthless scheme: the railroad baron is using his massive brand to cover smaller ranchers' marks and steal their cattle. Bricker rallies the intimidated local ranchers to demand a showdown, but his true identity—a detective for the Cattlemen's Association—comes to light when he produces the evidence needed to expose Evans's rustling operation. A fast-draw gunfighter with a badge, Bricker proves that one man with grit can stand up to a tyrant and inspire others to do the same.

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