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Captain Midnight #47 (1946)

Fawcett · 1946 · 52 pages

Free to read · restored edition by comicbooks.com · Issue details →

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ContinueCaptain Midnight #48 →
Contains 6 stories
Fangs of the Werewolf!
8.66 pp · adventure; aviation
Captain Midnight [Captain Jim Albright]Ichabod Mudd [aka Icky]General Ivers (Hoffberg Airfield Commander)Sergeant Bob Daley (intelligence soldier)Mrs. Daley (Bob's grandmother)un-named U.S. Army LieutenantStorm von Kloud (villain)Blitz (villain, von Kloud's assistant)

In "Fangs of the Werewolf!" from Captain Midnight #47, a wounded U.S. Army Intelligence Sergeant is taken prisoner by the ruthless Storm von Kloud, who sees in the young soldier a potential treasure trove of secrets—especially as the Nazi-aligned Werewolf Corps continues its shadow war under his command.

Pilot Pete Makes His Point
1 pp · humor; aviation

Pilot Pete attempts to impress his superior with a perfect three-point landing, only to dramatically "outdo" himself by landing on just one wheel. The aftermath leaves his commander stunned, as Pete claims his unconventional method was an even better achievement.

Ice Cream Plague of Palmyra Island
7 pp · adventure; aviation
Captain Midnight [Captain Jim Albright]Von Togo (villain)

When the production of vital anti-bomb nets on Palmyra Island halts and a mysterious green-faced plague spreads, Captain Midnight investigates a bizarre connection to a cheerful ice cream vendor known as the Jollity Man—only to uncover a shocking twist involving sabotage, poison, and the elusive villain Von Togo. As Captain Albright races to solve the mystery, he discovers the deadly secret hidden not in the ice cream itself, but in the sticks used to eat it, leading to a dramatic confrontation with the spy behind the scheme.

Sgt. Twilight's Last Roundup
7 pp · adventure; aviation
Sergeant Twilight [Ichabod Mudd]Trigger Mortis (villain, introduction)
Night Flight
3 pp · adventure; aviation
Johnny Blair

When a washed-out bridge threatens the Transcontinental Speedball, Johnny Blair takes to the skies in a night flight to warn the train, relying on instinct and memory of Hangar Harry’s lessons to navigate the dark. With time running out and no signals to guide him, Johnny must find a way to stop the train before it reaches the broken span.

The Flying Dinosaur
8 pp · adventure; aviation
Captain Midnight [Captain Albright]

Captain Midnight and his young ward Chuck race against circus owner Bingo Bates to track down a legendary flying dinosaur in the South American jungle, following a mysterious map that may be a trap. As they battle deadly wildlife, treacherous terrain, and a sabotaged bridge, Captain Midnight begins to suspect that their rival’s plan may be more devious than they thought.

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