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Battle Stories #10 (1953)

Fawcett · 1953 · 36 pages

Free to read · restored edition by comicbooks.com · Issue details →

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ContinueBattle Stories #11 →
Contains 4 stories
Walking Wounded!
8 pp · war

In the aftermath of a brutal battle, PFC Sam Hill and a band of wounded soldiers are tasked with an urgent mission: gather weapons and ammunition from the fallen before an enemy counter-attack, then make their painful journey to safety. As this ragtag group of the walking wounded struggles forward, their determination to complete their duty is tested by exhaustion, pain, and the mounting sense that danger still lurks on the horizon.

Flak Bait!
6 pp · war

Bombardier Perce Gillis has been haunted ever since the Air Force rejected him for pilot training—convinced they thought he'd choke under pressure—and now he's determined to prove himself on a critical bombing run against enemy oil dumps over Korea. As his crippled plane takes flak and his pilot struggles to keep formation, Perce must steady his nerves and guide the entire squadron's bombs onto target, knowing that every other crew is counting on his calculations. With the raid hanging in the balance, this nervous second-stringer gets his chance to show what he's really made of.

Village of Sealed Lips
8 pp · war

When a wounded American soldier falls into the hands of villagers in Yong-Chee during the Korean War, a brutal enemy commander demands they reveal his hiding place—threatening horrific punishment if they refuse to speak. The people of this war-torn town, who've learned through kindness that the Americans are truly their friends, must choose between their own safety and their loyalty. Kum and his neighbors face an impossible test of courage in "Village of Sealed Lips," a story about ordinary people standing firm when everything is at stake.

The Ape of Pung-Noi!
9 pp · war

Sergeant Bill Battle discovers that Commander Ching Nam—the brutal "Ape of Pung-Noi"—is still alive and killing Americans, despite being officially declared dead months earlier. When headquarters refuses to authorize a pursuit, Battle defies orders and leads a small volunteer patrol into the mountains to track down the savage enemy commander and settle the score.

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