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Adventures into the Unknown #111 (1959)
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In "Gurr, Go Home!" from Adventures into the Unknown #111, a boxing promoter stumbles into a time machine and finds himself in the prehistoric past, where he spots a powerful caveman named Gurr. Impressed by the brute's strength, he brings Gurr to the present with the wild idea of turning him into the world's greatest champion.
In "The Fantastic Fate of Ira Grimble!" from *Adventures into the Unknown* #111 (1959), a man whose mind holds both ESP and astonishing psycho-kinesis—enough to lift rockets with a thought—finds himself trapped in a government experiment. Tired of being a tool, he dons a space suit and escapes into the void, driven by a quiet hope of finding connection beyond Earth.
When Greg Chalmers is crowned Mr. Universe, his newfound fame quickly turns him into a self-absorbed celebrity, straining his relationship with his fiancée, Doris Blake. After a heated argument, he’s suddenly whisked away by alien beings from Mars and Jupiter to face a galactic tribunal, where he must defend his title in a series of humiliating challenges across the solar system.
In a quiet moment of loneliness, shy office worker Oswald finds unexpected companionship in Marlissa, a radiant being from another dimension who appears only when he closes his eyes. Though the world around him mocks his apparent delusions, Oswald begins to cherish their secret bond—until Marlissa offers him a daring chance to join her realm, promising a life beyond isolation.