Wham-O Giant Comics #1
☆ Be the first to review + Add to your collection — Join freeWhen Commander Briggs and Sandy Powers uncover a secret sea cave during a mission aboard the Cobalt, they stumble into the underground fortress of General Hong, a villain with a plan to devastate the United States. As Hong’s troops close in, Sandy discovers an ancient figurine that awakens the mighty caveman Tor—whose arrival may be the only hope to stop the impending attack.
Rodney Throgshire is trapped in Uncle Tobias’ eerie estate, bound by the terms of a will that demands he spend a single day inside—or lose the inheritance entirely. With Jarvis the Butler watching silently and Nancy the Maidservant whispering warnings, Rodney must survive the night as shadows stir and something unnatural stirs in the basement.
In a tense two-page adventure from 1967’s Wham-O Giant Comics #1, time-traveling officers Nor and Evard join forces with Jason Jones to prevent the assassination of Officer Kelly—unraveling a larger scheme by the mysterious villainous group the Kaleids. With a rogue assassin on the move and the timeline hanging in the balance, the trio must act fast before the past is rewritten.
In "The Unhumans," Mike Bates grows uneasy about his coworker Carl’s strange behavior—especially after learning Carl’s family has been acting strangely too. When Mike uncovers a lab full of mechanical duplicates and a mouthless, metallic dog, he realizes the truth: the people around him are not who they seem. As he confronts the company’s owner, G. W. Dane, and the sinister Chiron disguised as Roy the Butler, he must act fast before the alien infiltration spreads further.
When the crew of a Jupiter moon-bound vessel encounters a pack of alien "stellar apes," panic sets in—until Lieutenant Hilger’s unexpected harmonica solo buys them just enough time to reach their ship and flee.
In the 1967 sci-fi anthology *Wham-O Giant Comics #1*, Doctor Skip Savant—facing death after a failed mission to recover the life-saving element Savantium—awakens aboard a drifting vessel, rescued by the enigmatic android Antares. With his mind and body transformed by cosmic energy, Savant must now harness his new powers alongside Antares to confront Captain Blud, the villain who stole the element and now threatens Earth’s last hope.
Captain Valoren is dispatched to uncover the mystery behind American ships being destroyed in the Andean region of Argentina, but his mission takes a deadly turn when his plane is shot down by The Toad’s forces, killing Lieutenant Glaser. As he flees through the rugged terrain, he encounters the enigmatic Ape-Man—initially an adversary, then an unlikely ally—before the two confront The Toad’s hidden camp in a final, explosive clash.
In a Rome shadowed by intrigue, young Lance uncovers a dangerous plot to undermine his father, the famed gladiator Artos. With help from his loyal servant Scylax, he races to expose the conspiracy before the arena turns deadly—where even the mightiest warrior may fall to betrayal. When Artos finally faces Graccus in combat, victory brings more than glory: a symbolic wooden sword, a gift from Emperor Tiberius, marks his freedom.
In a distant corner of the galaxy, Ty Locke and Polaski join a team of space patrolmen on a mission to a remote colony, where they must confront mysterious aliens from Star Belt—only to find themselves stranded after a crash and forced to defend an unnamed female from a terrifying giant lizard.
Super Sibling thwarts Wanda Wimp, the Queen of the Slugs, only to find herself smitten—leading to an unexpected escape on his Harley Davidson, much to Juan’s dismay.
When Stu Pydd feels left out after the other kids refuse to play monster with him, he stumbles upon Klunker, a robot on the run from the sinister Dr. Creep. With a little courage and a lot of heart, Stu helps Klunker escape—only to bring the mechanical friend home, sparking panic in his parents, Mrs Pydd and George Pydd.
Melvin the Magician’s magic goes hilariously awry when he tries to help Prince Harry grow hair, only to accidentally transform him into a harry beast—sending both of them hurtling into the 20th century, where chaos and confusion follow. With Merlin the Magician’s help (and a dog trimmer’s surprise intervention), the unlikely duo navigates a world far stranger than any spellbook.
When alien visitors Glurf and Burfo descend on Hollywood to observe a human specimen, they accidentally snag a mod male—only to find themselves tangled in a whirlwind of psychedelic vibes and unexpected chaos. The alien's attempt at scientific study quickly spirals into a surreal encounter with a culture they never saw coming.
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Reprinted in The Golden Collection of Klassic Krazy Kool Kids Komics #[nn] (2010)
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