Warpath #3
☆ Be the first to review + Add to your collection — Join free# Warpath #3 (April 1955) Spotted Fawn's father Sewana faces a dilemma choosing between two rival suitors—Swift Bow and Red Feather—both of whom present identical gifts to win his daughter's hand, leaving him unable to decide which man is worthier. When Swift Bow learns that Red Feather has brought matching steeds, he bursts into hysterical laughter, revealing his contempt for his rival. Red Feather then enters the great forest seeking spiritual guidance, where he communes with the forest spirits and animals, ultimately realizing he cannot kill his rival; instead, he returns resolved that the choice of Spotted Fawn's husband must not be made yet.
Chief Long Bow of the Dakotans prepares to pass his leadership to a worthy successor, and young Gray Wolf steps forward to challenge him through the traditional tests of strength and combat. When the Blackfeet raid the tribe's horses and kill two braves, an ambush forces a retreat—but Gray Wolf's loyalty to his wounded friend Silver Bear leads him to turn the tide of battle and help orchestrate a clever counter-trap that brings victory to his people. As the war party returns in triumph, Chief Long Bow observes something unexpected in the young warrior that makes him reconsider what true leadership means.
Among the Cherokee, a father's word alone decides his daughter's fate—and Spotted Fawn's father Sewana must choose between two rivals for her hand: the quiet, skilled Swift Bow and the charismatic Tall Hawk. When the young braves compete in gifts and contests to win Sewana's approval, neither can gain a clear advantage, until a fateful hunt forces the father's hand in an unexpected way.
When Chief Big Knife's Crow war party falls into a Sioux ambush, young Yellow Blade is among the fallen—and his father, Red Feather, is consumed by grief and a hunger for vengeance against the chief he believes led them into a trap. As Red Feather's anguish threatens to consume him entirely, a spiritual encounter in the forest forces him to confront what his son's death truly means and whether revenge is the path a warrior should take.
A young Cree brave named Small Beaver finds himself accused of being the notorious horse thief known as the Phantom of the Plains—a ghost rider who strikes in darkness and vanishes like smoke. When the tribe demands he run the deadly gauntlet to prove his innocence, a mysterious stranger intervenes with words and arrows, revealing the real identity behind the phantom's raids. Small Beaver must clear his name while the tribe hunts for the elusive horse thief who's made fools of them all.
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Reprinted in Warpath [Bumper Comic] #[2] (1955)
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