Treasure Comics #3
☆ Be the first to review + Add to your collection — Join freeThis anthology issue contains multiple adventure stories including a tale of sunken treasure near the Hussar, where sailors seek three million in gold believed lost in a river; a Marco Polo adventure set in the mystical Persia of the Middle Ages, where the Venetian explorer encounters a flaming demon guardian called the Valley of Fire and must decide whether to turn back or press forward; and a historical narrative about Sir Walter Raleigh's lost colony in Virginia, detailing the disappearance of the settlers at Roanoke and Raleigh's failed attempts to establish the "City of Raleigh" in the New World.
In 1780, the British frigate Hussar sets sail from New York harbor carrying three million dollars in gold destined for Providence, only to be caught in a violent storm and wrecked near Randall's Island in the East River. Years pass as treasure hunters attempt to recover the gold, but the wreck gradually sinks deeper into the river's mud, leaving the fortune tantalizingly out of reach for all who seek it. The Treasure Keeper weaves this tale of obsession and loss, reminding us that the greatest treasures are sometimes the ones we search for most in vain.
Doctor Styx, a student of the occult, arrives to help a desperate real estate agent whose properties have become plagued by poltergeists—mischievous, mindless spirits that float furniture and smash dishes. As the occultist investigates, he uncovers a far more sinister force behind the hauntings: the vengeful ghost of Simon Dash, a man the agent wronged in life, who's using the foolish poltergeists to torment his former enemy. With Styx's sympathies turned against him and nowhere left to hide, Mr. Stones must face the consequences of his ruthless business dealings.
Marco Polo arrives in a scorching Persian valley where fire-worshippers believe their sacred flames have been cursed by the Fire-God, and their royal treasure has mysteriously vanished. When the explorer uncovers a traitor's plot to sabotage the kingdom and aid a ruthless mountain brotherhood, he must outwit assassins and use his wits to restore both the valley's fortune and its faith.
Hassan, the trusted right-hand of Prince Haroun-al-Rashid, accepts a dangerous mission to negotiate with a fierce tribe of Bedouins ravaging the kingdom—only to discover that a lamp he purchases from a merchant contains a powerful djinn sealed within by the magician Aladdin. With the djinn's extraordinary powers at his command, Hassan must use his newfound ally to escape captivity, confront the Bedouin leader Ragli, and drive the raiders from Bagdad's borders.
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