Top Comics Daffy Duck #1
☆ Be the first to review + Add to your collection — Join freeDaffy Duck swaps his usual schemes for a secret mission when he’s tapped by Agent Z-12 and Agent P-Q to track down Slippery Sidney after his prison release. With the help of a sharp-eyed eagle and a pair of sneaky gophers, Daffy must stay one step ahead of the slippery thief—especially when the trail leads high above the city and into the skies.
When Wile E. Coyote is turned down by the Exalted Fraternal Order of Fur, Fang and Claw, Beep Beep offers a daring alternative: catch a condor to prove his worth. With Beep Beep’s three sons watching and the mailman passing by, Wile E. sets a series of traps—but is this a genuine attempt at redemption, or another scheme in disguise?
Daffy Duck is determined to keep Elmer Fudd from reaching the summit of 20,000-foot Mt. Craggy—especially after Elmer reads that ducks can't fly above 15,000 feet and decides to make the peak his new home. But with a legendary wild man said to dwell there, Daffy’s antics take on a whole new level of chaos as he tries to outwit Elmer at every turn.
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Reprints
↩ Reprints Daffy #6 (1956), Daffy Duck #20 (1960), Tweety and Sylvester #29 (1960), Tweety and Sylvester #30 (1960), Daffy Duck #50 (1967)
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