The Spirit #7
The Spirit #7 is an anthology featuring five mystery-packed stories. One story depicts The Spirit investigating a mysterious death in a library, using a telephone in the archives to pursue leads while a ghostly figure moves through the building. Another story, set in colonial times, follows young Ranger Tom Lipton as he discovers a murdered couple in a burning cabin and pursues the killer by tracking moccasin prints, ultimately uncovering a betrayal involving a Scot named MacVeigh. Additional tales feature adventures in the underworld and other mysterious circumstances, as advertised on the cover.
When art collector Henry Enright is murdered over a priceless Cellini dagger, the Spirit must untangle a web of obsession and greed that spans centuries—beginning with research into the legendary weapon's violent history. As the dagger surfaces in the hands of fellow collector Charles Fournier, the Spirit races to stop a killer who'll do anything to possess what he believes is an instrument of death. What the Spirit discovers about the dagger's true nature becomes the key to unmasking a murderer who's let superstition cloud his judgment.
When a fishing trip to Cooter Creek goes hilariously sideways, Ebony finds himself in over his head—literally—and has to call in backup from the boss. But the real trouble begins back in Central City, where Ellen Page's newfound interest in dramatic arts puts her directly in the orbit of a suspicious "school" run by some very familiar faces with very shady pasts. The Spirit knows exactly what game is being played, and he's about to crash the party in the most unexpected way possible.
When a mysterious "Dragon" begins murdering members of the Bilton family with theatrical threats, the Spirit enters the case to protect the last survivor—retired banker Joseph Bilton. But as the Spirit investigates, he discovers the Dragon's true identity and motive lie closer to home than anyone expected, wrapped up in a twisted scheme involving the family fortune and a servant with a grudge.
Flatfoot Kit investigates a clever theft ring operating at a surrealist art exhibit—thieves use a deliberately disorienting painting to throw viewers off balance while they pick pockets. Working in his detective mode, Flatfoot devises a cunning plan using the artist's own medium to catch the culprit red-handed at the museum. It's a witty puzzle where artistic technique becomes both weapon and trap.
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Reprints
↩ Reprints The Spirit #6/11/1944 (1944), The Spirit #7/16/1944 (1944), The Spirit #7/30/1944 (1944), The Spirit #8/13/1944 (1944), The Spirit #11/19/1944 (1944), The Spirit #12/17/1944 (1944), The Spirit #7/15/1945 (1945), The Spirit #7/22/1945 (1945)
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