The Friendly Ghost, Casper #124
Fed up with seeing Casper on every channel the Ghostly Trio turn off the TV set, stranding Casper in a time-limbo. Clever Clyde implores them to turn the set back on, which sends Casper to knock loose the apple that falls upon Sir Isaac Newton's head, and then has him quell a mutiny by the crew of Christopher Columbus. Once the Trio finally let Clever Clyde get a word in edgewise to explain what happened, they undo Clyde's mistake by kicking the set as they did in chapter one - breaking it again, and releasing Casper from the currents of time.
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Fed up with seeing Casper on every channel the Ghostly Trio turn off the TV set, stranding Casper in a time-limbo. Clever Clyde implores them to turn the set back on, which sends Casper to knock loose the apple that falls upon Sir Isaac Newton's head, and then has him quell a mutiny by the crew of Christopher Columbus. Once the Trio finally let Clever Clyde get a word in edgewise to explain what happened, they undo Clyde's mistake by kicking the set as they did in chapter one - breaking it again, and releasing Casper from the currents of time.
Plot details indexed by the Grand Comics Database (CC BY-SA).