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The Brain #3

Aug 1957 · Magazine Enterprises · 0.10 USD
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This issue features two main stories. The first story shows The Brain testing his electronic dog-walker invention (Brainstorm #564), which malfunctions and causes chaos. In the second story, The Brain attempts to help his father find a parking space in a congested urban area by devising a mirror-and-flashlight scheme to reflect sunlight into a driver's eyes, causing him to vacate his spot—a plan that ultimately backfires when the blinded driver's car goes out of control on the street.

Contains 4 stories
Watch the Brainy!
6 pp · Children

A young inventor's latest contraption—an automatic toothbrushing machine—goes hilariously awry just as a professional photographer arrives to take the family portrait. As Benjamin tries to help get the picture perfect, his well-intentioned schemes and homemade gadgets turn the simple photo session into absolute chaos, testing the patience of the great Pierre and everyone in the household.

Double Trouble
7 pp · Children

When twin pranksters Tommy and Teddy move into the neighborhood and make a fool of the Brain with their tricks, he decides it's time to turn the tables—inviting them over and rigging his house with an elaborate series of booby traps designed to teach them a lesson. What starts as playful revenge spirals into comic chaos, with the twins stumbling through one trap after another, but the Brain's scheme takes an unexpected turn when a mysterious visitor arrives to witness the mayhem. A clever tale of outsmarting the pranksters that proves sometimes the best trick is knowing when to let someone else take the fall.

The Girl Next Door
6 pp · Children

Kelly the Great dismisses his new neighbor Honey as just another girl—until she challenges him to prove that girls really are the sissies he claims. What follows is a series of increasingly impressive demonstrations as Honey outperforms Kelly at climbing, running, fighting, and finally paper delivery, wearing down his every objection. By the time they're folding and tossing papers together, Kelly's perspective has shifted entirely, and he's eager to introduce her to the other boys on the block.

Business Takes Brains
6 pp · Children

When Benjamin Bang brings his well-meaning but disastrous helpfulness to his father's office, chaos erupts across the business world—from parking lot mishaps to locked vaults and beyond. But the quick-thinking youngster won't let a little disaster stop him from proving that brains and business do belong together, one inventive scheme at a time.

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Full credits

artist, inker Dan DeCarlo

Reprints

Reprinted in The Brain #3 (1957), The Brain #14 (1963)

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