The Arrow #1
In "Daring Escape," the daring thief-turned-detective Terry faces one final mystery aboard a ship filled with captured jewel thieves. With the real culprit still at large, Terry commandeers a motor launch and pursues the fugitive across sea and sky, leading to a high-stakes chase that tests his wits and nerve. Illustrated by Harold Hughes and featuring a dynamic cover by Bob Lubbers, this 1940 adventure delivers classic pulp suspense in a 10-cent comic.
When The Boss kidnaps District Attorney Nolan to settle an old score, the Arrow arrives just in time to disrupt the plan—only to find himself in a deadly game of cat and mouse with a crooked judge and a ruthless gang led by Dutch Henson. With Trigger and Henson’s henchmen closing in, the Arrow must outthink the lawless forces threatening to destroy justice from within.
In "Daring Escape," The Arrow, ever vigilant, intercepts Bendix and a band of escaped convicts—led by the ruthless Rogers and including the menacing Curley—before they can reach Judge J. Thomas Gordon and his daughter, Jane. With the city under threat and the fugitives on the move, The Arrow must outwit them at every turn, turning the chase into a high-stakes game of wits and daring.
When the Dragon's Face Gang pulls off a daring bank heist and flees toward South America, the Arrow is already in pursuit—determined to stop them before they vanish into the shadows. With the Coast Guard closing in, the race is on to bring the gang to justice, but the real challenge lies in outmaneuvering the Boss and his crew at every turn.
Dan Savage, a member of the RCMP, is called to action when his chief warns him that two escaped killers—Killer Hogan and Slate—are on the move, headed straight for his territory. With Mary by his side and Devil at his flank, Savage must track down the fugitives before they strike again.
In "Signals in the Sky," a young boy named Johnson, taken by the thugs Butch and Joe, uses his wits and a clever kite to send Morse Code messages through the sky—reaching Rip Burns before it’s too late. With Oscar the skunk adding unexpected help, the boy’s ingenuity becomes the key to his rescue.
In a 1940 tale of suspense and secrets, a film director preparing to shoot a movie in Africa is shaken by the sudden death of a crystal gazer during a seance—just as his cast, including actress Ann and actor Nils, begins to arrive. Unbeknownst to them, the director and his assistant, Stero, carry a deadly jungle flower tied to an ancient curse, and as the journey begins, the line between performance and peril blurs.
Terry Conaway is sent aboard a luxury ship to watch for thieves targeting $450,000 in gems, only to find three known criminals—Pinky Dallas, Rat Halloran, and Joe Gabiccano—already on board, along with a mysterious figure known as Cutey. With the ship’s Captain offering no help, Terry takes matters into his own hands, but before he can stop the theft, he’s framed for the crime.
In "Pursuit," Terry Conaway teams up with the ship’s Captain and sailor Fritz to track down the elusive Von Helsinger, the last of a gang of jewel thieves still at large. With the crook having fled to a remote island in a sloop, Terry and his crew pursue him across sea and sky—using a motor launch and a plane—to bring the international thief to justice.
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Reprints
↩ Reprints Keen Detective Funnies #11 (1938), Funny Pages #1 (1939), Funny Pages #2 (1939), Funny Picture Stories #2 (1939), Funny Pages #3 (1939), Funny Pages #4 (1939)
Reprinted in L'histoire des super-héros #[nn] (2016), Gwandanaland Comics #137 (2017)
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