Texas Rangers in Action #7
☆ Be the first to review + Add to your collection — Join freeThis issue contains two stories. In the first, Kelly stays on the run from the law, hiding with the Dodge ranch while Simms and his gang—who control owl-hooters—close in. When confronted by Simms' men, Kelly makes his stand and prevails, after which he is cleared and allowed to return to ranching. In "Set Our or Get Shot," Sergeant Sim Towers receives orders to confront nesters and cattlemen in conflict; he demands both sides drop their guns, then pursues the fleeing outlaw Fess across difficult terrain including a gorge and desert, ultimately forcing him to surrender.
Don Pedro Kelly once ruled thousands of acres of Texas rangeland in peace, but when rustlers led by Rawhide Simms raid his herds and destroy his ranch, the redheaded ranchero is forced to take justice into his own hands. Now working alone, Kelly hunts down those who wronged him—including Cash Davis—only to find that a Texas Ranger Captain has other ideas about how the law should be served. As Kelly's one-man vendetta escalates, he'll have to reckon with both the outlaw and the lawman standing in his way.
Young Dan Homan's dream of joining the Texas Rangers seemed finished after Captain Blaine turned him away—until fate intervened and he found himself wearing a badge anyway, thrust into a desperate hunt for Carl Eglin's ruthless gang in the lawless town of Porto. With ranger Wayne Jordan shot down and his friend Jeff White wounded, the inexperienced recruit must gather the evidence and courage to take on the toughest outlaws in the Panhandle, even if he has to do it alone.
Sergeant Sim Towers arrives in a Texas town caught in what looks like a deadly feud between nesters and cattlemen, only to uncover that the conflict is staged—orchestrated by rival ranchers Clint Webber and Whitey Anderson to cover up a larger rustling operation. With help from Judge Edge and the honest ranchers in the territory, Towers turns the tables on the conspirators, using their own fake war against them to expose the real crime. It's a classic ranger's game of wits versus gunplay in the lawless frontier.
Texas Ranger Fess Ames pursues fugitive Jud Blatt across unforgiving terrain—from rocky chasms to rope bridges to a scorching desert—determined to bring the outlaw to justice for his role in a stage robbery that killed an innocent man. Blatt, convinced he's finally worn down his relentless pursuer, believes he's found his moment to end the hunt, only to discover that the tough Ranger has tricks of his own. It's a nail-biting chase across the frontier where neither man is willing to give up.
Matt shows off his new dog to a friend, revealing what kind of attitude the pup brings to the table with a groan-worthy pun. This quick, lighthearted 1957 western humor bit delivers exactly what its title promises—a groaner that'll make you smile despite yourself.
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Reprints
↩ Reprints Lash LaRue Western #12 (1951)
Reprinted in Climax Adventure Comic #2 (1963), Sheriff Classics #943 (1965), Climax Adventure Comic #8 (1969), Sheriff Klassiker #943
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