Suspense Comics #3
☆ Be the first to review + Add to your collection — Join free"Our Murder Want!" features Marc Carlyle, described as the smartest criminal lawyer in the country, who knows what he is doing when he goes forth to murder. The story depicts Carlyle's criminal schemes involving counterfeiters and a half-million dollar operation, with a subplot involving characters named Joe and Bugs at a movie theatre projector. Another story, "The Projector," shows Joe, a reformed ex-con who has become a movie projectionist, being caught up in a scheme involving criminal associates and ultimately electrocuted through sabotage of theatre equipment. A third story involves Vito and Studs attempting to acquire a formula worth fifty thousand dollars to sell to Europe, sailing aboard a steamer in a scheme that goes awry when they attempt to double-cross their partner.
When a ruthless slumlord dies of fright after glimpsing a terrifying vision on his ceiling, Dr. Malcolm Muir—secretly the Grey Mask—suspects foul play and investigates the mysterious death. His search leads him and his partner Dove to the mansion of Josiah Drenby's nephew Grant, where knife-throwing and hired muscle stand between the masked detective and the truth about a phosphorescent phantom designed to kill through fear alone.
Dot Doreme, a wealthy young woman desperate to find the father she's never known, places her trust in her lawyer J. Conn Nivance—who secretly hatches a scheme with a con artist to pass off an imposter as her missing parent and swindle her fortune. When Worthless Wiggins, a down-on-his-luck drifter, is recruited to play the part, the con sets in motion, but complications arise as Dot's suspicious fiancé Hal Hart begins to question the stranger's story. A taut detective mystery where a generous heart proves both a liability and an unlikely salvation.
When Blake Marston returns home flush with nearly a million dollars won at Banks Burbank's gambling house, his grandmother Gwendolyn Gibbs sees an opportunity to bend her wayward grandson's will—using hypnotism to make him confess to cheating and return the money. What unfolds in the crimson-painted attic room is a desperate gamble with far darker stakes than any wager at the card table, as Gwendolyn's carefully laid plans spiral toward tragedy.
Jerry Jordan is caught between a sabotage plot threatening his chance at the Indianapolis 500 and a desperate racer named Sam Sutton who's been forced into a criminal scheme by the ruthless Marino. When danger closes in on the track itself, Jerry must navigate treachery, mechanical sabotage, and a final twist of fate that could determine not just who wins the race, but who survives it.
Fresh out of a ten-year stretch, Studs Rafferty reunites with his old mob in the city and plans to revamp his criminal operation—but when Sal pitches him on a money-making machine operated by Professor Vito, Studs initially dismisses it as the world's oldest con. After a botched jewelry store job proves that times have indeed changed, Studs reconsiders, and soon finds himself committing his remaining fortune to secure the machine's secret formula from Vito's mysterious brother in Europe. What begins as a savvy mobster's attempt to stay ahead of the law unravels into something far more calculated than he realizes.
The Tracker takes a hunting vacation in Michigan's remote forests, only to stumble upon a dead hunter—and stumble directly into the schemes of the Diamond Master, a criminal genius forcing abducted men into slavery to power a machine that manufactures synthetic diamonds. Captured and chained to a grueling wheel alongside other victims, the resourceful Tracker must use every ounce of cunning and strength to turn the tables on his captor and his henchmen, Nemitz and Steinite.
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Reprinted in Action! Mystery! Thrills! Comic Book Covers of the Golden Age: 1933-45 #[nn] (2011), Take That, Adolf!: The Fighting Comic Books of the Second World War #[nn] (2017), Suspense Comics #3 (2023), Gwandanaland Comics #977
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