Superman: In the Name of Gog #[nn]
☆ Be the first to review + Add to your collection — Join freeThis 2006 DC collection brings together the four-issue miniseries 'Superman: In the Name of Gog,' in which the Man of Steel confronts a mysterious and powerful figure named Gog, whose arrival sparks a conflict that tests Superman's ideals and forces him to question his role as a hero. The story, written by Mark Schultz with art by Ariel Olivetti, explores themes of faith, power, and the consequences of absolute strength in a world that fears what it cannot control.
In "Wail of the Banshee," Superman faces a relentless threat when Preus captures both the Martian Manhunter and Jimmy Olsen, using the boy's watch to draw him into a deadly trap. Written by J. D. Finn and brought to life with dynamic art by Ivan Reis, Marc Campos, and Guy Major, this 2006 issue delivers a tense, high-stakes battle that pushes Superman to his limits—especially when he discovers a hidden force within Preus' armor that defies his usual tactics. The cover by Ian Churchill captures the intensity of the confrontation, setting the stage for a pivotal clash with Gog in Metropolis.
In the Name of Gog, the Silver Banshee unleashes her haunting power over Metropolis, taking control of Jack Ryder’s assistant and turning the city into a battleground of fear. With the Creeper caught in the chaos and Superman racing to stop her, a far more ancient threat stirs—Doomsday has returned, drawn by the same force that once made him unstoppable.
In the wake of Lois Lane’s injury, Superman is stretched thin as Preus arrives from Kandor, rallying a growing following with unsettling charisma. Meanwhile, a mysterious figure known as Gog empowers a young man named Jesse, a repossession worker, with dangerous abilities—just as the Martian Manhunter attempts to stop Preus and is swiftly overwhelmed.
In the quiet of Smallville, Clark’s world feels unsettled—his old job at the Daily Planet now filled by Jimmy, and a sudden visit from a mysterious repo man named Jesse. When Jesse shows up to repossess Jonathan Kent’s truck, the situation turns violent as he transforms into a super-strong giant, targeting Conner. Superman arrives just in time to face the threat, but the real mystery begins: who is this Repo Man, and why is he here?
In "Repo Man, Part Two," Superman and Superboy face off against the enigmatic Repo Man in Smallville, where the tension escalates when the attacker turns his focus on Jonathan and Martha Kent. As Krypto distracts the assailant and Superman returns to the fray, the Repo Man suddenly reverts to a vulnerable boy, revealing a shocking connection to the yellowish Kryptonite nearby. Meanwhile, Jimmy Olsen’s risky infiltration of Preus’ compound puts him in peril—just as the captured Martian Manhunter tries to warn him.
In "Old Man, New World," Superman is drawn into a deadly game when Preus captures Jimmy Olsen and the Martian Manhunter, using Jimmy’s watch to summon him. As Superman races to save them, he faces a relentless assault from Preus’ followers, a suicide bomber, and the armored villain himself—only to discover that Preus’ power lies in his mysterious suit. With the Martian Manhunter’s help, Superman strips away the armor, leaving Preus vulnerable, but his efforts to save him are interrupted by the enigmatic Gog.
In "The Four Horsemen," a shattered Superman faces an army of Gogs pulled from different points in time, each driven by the same grief—Gog’s belief that Superman’s past actions doomed his parents. With Doomsday fighting at his side and echoes of the future haunting him, Superman must confront not just his enemy, but the weight of what it means to be a hero when even victory comes at a cost.
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↩ Reprints Action Comics #820 (2004), Action Comics #821 (2005), Action Comics #822 (2005), Action Comics #823 (2005), Action Comics #824 (2005), Action Comics #825 (2005)
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