Super Friends!: Truth, Justice and Peace #[nn]
☆ Be the first to review + Add to your collection — Join freeThis collection brings together the 2003 DC series Super Friends!: Truth, Justice and Peace!, a lighthearted take on the classic Hanna-Barbera superhero team. The volume reprints the full run of the series, featuring the core Super Friends—Superman, Batman, Wonder Woman, Aquaman, and the Flash—as they face off against familiar villains in all-ages adventures that emphasize teamwork and classic heroics.
In "The Monster Menace!", the Super Friends aid a woman in reclaiming two mysterious objects she claims as her inheritance—only to face a barrage of monsters blocking their path. As the team confronts the seemingly hostile creatures, they uncover a shocking twist: the objects are Sinestro’s long-lost power ring and battery, and the monsters are actually alien heroes who join forces with the Super Friends to stop the woman’s dangerous plan.
In "The Atomic Twosome!", the Super Friends race to uncover the mystery behind the sudden disappearance of TNT and Dyna-Mite—once legendary heroes now confined for decades in radiation-proof bunkers to keep them from endangering the world. With their shelters destroyed and no trace of the duo left, the team must piece together what happened before their volatile powers unleash chaos.
In "The Mindless Immortal!", Doctor Mist warns the Super Friends of a colossal underground threat— a mindless, immortal mole awakened by the Spirit of Life, its relentless burrowing now capable of shaking the foundations of every city on Earth. With the planet’s stability at risk, the heroes must confront a force that doesn’t think, doesn’t feel, and cannot be stopped by conventional means.
In "Puppets of the Overlord!", the Super Friends find themselves under the influence of a sinister mind control device wielded by the new Overlord, their thoughts twisted to serve a world-conquering agenda. When Jo and the Wonder Twins uncover the hidden key to breaking the control, they must race to restore their teammates before the heroes’ new loyalty becomes irreversible.
In "Masquerade of Madness!", a seemingly harmless gala takes a sinister turn when Felix Faust unleashes a spell that transforms the partygoers into their costumed selves, trapping them in a game where their most treasured magical gems are at stake. As identities blur and the line between costume and reality fades, the Super Friends must unravel the mystery before the masquerade consumes them all.
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Reprints
↩ Reprints Limited Collectors' Edition #C-41 (1975), Super Friends #10 (1978), Super Friends #12 (1978), Super Friends #13 (1978), Super Friends #25 (1979), Super Friends #28 (1980), Super Friends #29 (1980), Super Friends #31 (1980), Super Friends #36 (1980), Super Friends #37 (1980)
Reprinted in The Super Friends: Saturday Morning Comics #2 (2021)
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