Super Circus #3
☆ Be the first to review + Add to your collection — Join freeSuper Circus #3 is an anthology featuring circus-themed stories. "Scampy's Scrambled Sorcery" follows a circus boy who regularly gets into trouble but learns lessons through magical mishaps, including a magician's act involving a girl pin cushion named Diana and a sword-swallowing performance. "Nicky and Wolfram" depicts Nicky, who regrets never attending school, encountering a friendly wolf in the countryside; the wolf gives Nicky directions to Grandma's house after Nicky meets a little girl headed there.
When a mysterious bottle surfaces at the circus with smoke inside, Scampy discovers it contains the Spirit of the Circus—a magical being who reveals the history of entertainment from ancient Rome to the Middle Ages, and offers the circus performers each one wish in return for their devotion to their craft. As Scampy eagerly uses his wish to gain superhuman strength, he quickly learns that power without wisdom can lead to trouble, while the Ringmaster and Mary Hartline face their own choices about what truly matters most.
Scampy can't resist the allure of Hurbin the Magician's act—especially when Diana vanishes from the sword box—so he sneaks into the magician's props to uncover the secret. When Hurbin catches him red-handed, he decides to teach the curious boy a lesson by letting him perform his own magic act in the circus ring, with some deliberately scrambled tricks that turn the whole show into an unintentional comedy. As Scampy fumbles through hypnosis, coin production, and his own version of the sword box illusion, he learns that real mastery takes dedication, not shortcuts.
Claude, the ringmaster of Super Circus, finds himself cornered by Scampy, who's curious about why ringmasters always carry a whip—especially since Claude never seems to use it. Rather than give a straight answer, Claude launches into a flashback tale of the time he was transporting circus animals by plane and had to use his trusty whip to keep a cargo full of wild lions and tigers under control during a turbulent flight. By the time Claude finishes his yarn, Scampy's question about the whip is answered, though perhaps not in the way the youngster expected—and a final surprise with a mysterious roar proves that Claude's whip might come in handy sooner than he thinks.
Nicky the Tramp Clown drifts off to sleep reading *Little Red Riding Hood* in the countryside, only to be awakened by Wolfram the Wolf asking for directions to Grandma's house—and things immediately go sideways when the wolf tricks him with a bomb disguised as an apple. Racing to intercept Wolfram before he can cause real trouble, Nicky hatches a plan with Grandma and Little Red Riding Hood to turn the tables on the scheming wolf with a series of slapstick surprises. It's a hilarious twist on a classic tale where the quick-thinking clown proves he's more than a match for any hungry predator.
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