SubHuman #1
Dr. Krill Stromer, an oceanographer and mechanical engineer, built a radical bathysphere from old inherited notes. Once submerged, it transformed her into a SubHuman that can change color, endure killing cold, breathe underwater, etc. Krill doesn't understand the changes, only that ancestral memories guide her. The ship is attacked by sea monsters and a saboteur who hijacks a helicopter to kidnap Krill. Sailors shoot and hack sea monsters, but Krill notes it's not working. Grabbing an anchor for weight, she dives overboard through the ice.
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Dr. Krill Stromer, an oceanographer and mechanical engineer, built a radical bathysphere from old inherited notes. Once submerged, it transformed her into a SubHuman that can change color, endure killing cold, breathe underwater, etc. Krill doesn't understand the changes, only that ancestral memories guide her. The ship is attacked by sea monsters and a saboteur who hijacks a helicopter to kidnap Krill. Sailors shoot and hack sea monsters, but Krill notes it's not working. Grabbing an anchor for weight, she dives overboard through the ice.
Plot details indexed by the Grand Comics Database (CC BY-SA).