Strange Adventures #231
The Knights encounter a roving band of boys who want to become outlaws when they grow up. Marene disguises herself as a boy and infiltrates the group. Kadey and his Blue Belts stumble upon a pre-war invention that turns people into automatons. They use it to enslave the rebel boys until the Knights defeat them.
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The Knights encounter a roving band of boys who want to become outlaws when they grow up. Marene disguises herself as a boy and infiltrates the group. Kadey and his Blue Belts stumble upon a pre-war invention that turns people into automatons. They use it to enslave the rebel boys until the Knights defeat them.
Plot details indexed by the Grand Comics Database (CC BY-SA).