Strange #168
In "Le gambit du Cavalier !", Rom draws on the legendary spirit of King Arthur to defend the village of Gwillyn Dale from Dire Wraiths, while back in Clairton, Steve frantically searches for the missing Brandy—unaware she’s at the Spaceknight’s grave, where Starshine’s lingering influence has awakened her powers. Written by Bill Mantlo and illustrated by Sal Buscema with inks by Ian Akin and Brian Garvey, and colored by Ben Sean, this 1983 issue features a striking cover by Jean Frisano.
In "Le gambit du Cavalier !", Iron Man races to New Mexico to confront Aloysious Lafferty, the man behind an attack on Stark Industries that left the woman Indries Moomji trapped in her car. As he tracks Lafferty, the Chessmen’s enigmatic master sends the Knight to eliminate him, leading to a tense clash between Iron Man and the assassin. Though Iron Man emerges victorious, the encounter yields no answers—Lafferty remains silent, and the true master behind the scheme remains hidden.
In "Ce qu'ils veulent c'est t'éliminer, Araignée !", the Wizard's vengeful scheme takes a deadly turn when he unleashes a colossal gold robot spider to lure Spider-Man into a battle atop the World Trade Center. As the web-slinger fights to stop the mechanical menace, the Wizard captures the energy signature of his spider-sense and uses it to track Peter Parker to his apartment—setting it ablaze. With lives at stake, Spider-Man races to save his neighbors, only to find himself trapped while rescuing a homeless man, caught in a firestorm he can't escape.
In "Piège pour un Caïd !", retired crime boss Kingpin, now living in Japan, orchestrates a risky plan through his wife Vanessa, sending her to New York to hire Nelson and Murdock to help him turn state’s evidence against East Coast mob bosses. When Vanessa is captured by rival gangsters hoping to lure Kingpin back for a kill, Daredevil steps in—only to find himself locked in a deadly game with Bullseye, whose aim is far more personal than mere murder.
In "La croisade du chevalier !," Rom draws on the legendary spirit of King Arthur to defend the village of Gwillyn Dale from Dire Wraiths, while in Clairton, Steve frantically searches for the missing Brandy—unaware that she’s at Rom’s grave, guided by the spirit of Starshine, seeking to reclaim what was once hers.
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↩ Reprints The Amazing Spider-Man #213 (1981), Daredevil #170 (1981), Iron Man #163 (1982), Rom #37 (1982), Strange Spécial Origines #166 (1983), Une Aventure des Fantastiques #32 (1983), Spécial Strange #34 (1983), Titans #59 (1983)
Reprinted in Spidey #47 (1983)
Key issues in Strange
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