Straight Arrow #6
☆ Be the first to review + Add to your collection — Join freeIn "The Dynamiters," Straight Arrow battles ruthless desperados who are stealing dynamite from a silver mine near Carwell Junction. After the outliers capture and torture a young Cheyenne warrior named Red Hawk, forcing him into slavery, Straight Arrow pursues the criminals across the plains. He discovers the gang's hideout and, with Red Hawk's help, defeats the villains in a climactic confrontation, freeing the captive and thwarting the dynamite theft.
When a buffalo hunt turns into an ambush, Straight Arrow finds himself and his Comanche braves pinned down by a superior force of Cheyenne warriors whose deadly lances and mounted tactics threaten to wipe them out. Realizing his people must learn a new way to fight, Straight Arrow issues a personal challenge to the Cheyenne leader—a bare-handed duel that will determine the fate of both nations. Armed with cunning and warrior's honor, he must find a way to turn the tide before the full force of the Cheyenne Nation descends on the Comanche at dawn.
In "The Dynamiters!", Swift Arrow races against time to prevent the Dusty Gribbles Syndicate from destroying the Silver Sue Mine with stolen dynamite. With quicksand lurking in a treacherous swamp and the fate of the mine hanging in the balance, Swift Arrow must make a daring shot with his bow to stop the explosion.
When a young Cheyenne warrior named Red Hawk is captured by the Blackfeet and forced to attempt the legendary elkhorn bow—a weapon so powerful that failure means enslavement—he refuses to accept defeat. Laboring in captivity and training in secret, Red Hawk discovers an ingenious way to bend the unbendable bow, and uses it to warn his people of an impending Blackfeet raid. Now Red Hawk must race against time to prevent a massacre and prove his newfound mastery of the mystical weapon.
When young Rusty Overman arrives at the Cracked Bench ranch following his grandfather's death, a runaway horse nearly kills him—and Steve Adams of the neighboring Broken Bow saves his life, earning the gratitude of everyone except the ranch's foreman, Baldy Grimm. Sensing something sinister at work, Steve suspects the boy is in real danger and dons his masked identity as Straight Arrow to uncover a scheme of theft and treachery unfolding in the high country. As a blizzard threatens to finish what Grimm has started, Straight Arrow races against time to prevent a young heir from becoming the perfect victim of a perfect crime.
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Reprints
Reprinted in Straight Arrow #6 (1950), Crack Western #4 (1951), Seriemagasinet #3/1951 (1951), John Wayne Adventure Comics #61 (1953), Seriemagasinet #4/1953 (1953), Great Western #11 (1954), Straight Arrow Comics #1 (1955), Seriemagasinet #9/1955 (1955), Action Comic #1 (1958), Colt Western Library #34 (1960), Action Comic #[nn] (1965), Heroes of the West #9 (1965), Wild Frontier Western #7-026 (1967), Wild Western Action #1 (1971), Butch Cassidy #1 (1971), The Sundance Kid #2 (1971), The Sundance Kid #3 (1971), Best of the West #31 (2002), Bumper Western Comic #20
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