Star-Team #3
In "Eterno, der Tyrann," the Mighty Crusaders face a terrifying new threat when their battle with Doombala inadvertently awakens Eterno the Tyrant, a long-dormant conqueror from the fallen city of Atlantis. Once freed, Eterno seeks to corrupt the heroes and bend them to his will, but his plans are undone by an unlikely foe—a humble Atlantean mosquito.
In "Wechselbalg?!", the Black Hood closes in on Pete Hannigan’s killer, only to find the trail leading through a web of deception when the true villain slips into the identity of another criminal, "Schemer" Bashby. With the line between enemy and imposter blurring, the hunt takes a dangerous turn.
In "Inferno, der Feueratmer," the Web’s ongoing crusade against crime takes a personal turn when Rosie, frustrated by his constant patrols, returns to her career as a museum curator—only to find her new workplace under siege by a mysterious arsonist. As flames consume priceless art, the Web digs into the mystery, but the real danger emerges when the museum’s curator, Tom Alexander, reveals a shocking connection to the fiery chaos.
In the heart of Africa, Fly-Man and his team face a wild crisis when an elephant rampage threatens a village—only to be captured by the relentless Destructor. While their leader is imprisoned, Fly Girl takes the fight to the Destructor as he raids a city, and just when the odds seem overwhelming, the Hangman arrives to lend her a hand.
In "Verrat an Fly-Man II," the Wizard and the Hangman team up with Fly Girl to stop the Destructor and rescue the captured heroes. After proving their worth in trials meant to test their loyalty, both newcomers falter when faced with the promise of treasure—succumbing to greed and turning on their allies, setting the stage for a betrayal that puts the team’s unity to the ultimate test.
In "Verrat an Fly-Man III," two newly arrived super villains clash in a brutal showdown over stolen loot, turning on each other with reckless abandon. When Fly Man outsmarts Hangman and frees the captured heroes, the tide shifts—only for The Comet to intervene, hurling the villains into another dimension. Though they escape, their vow of revenge hangs in the air, setting the stage for a reckoning.
Find on ebay
Sell my copy
Have this issue — or a whole collection? Get a fair offer from us, skip the marketplace fees and the hassle.
We Buy Collections ▸Full credits
Reprints
↩ Reprints Fly Man #32 (1965), Fly Man #33 (1965), The Mighty Crusaders #7 (1966), Mighty Comics #50 (1967), Red Circle Sorcery #10 (1974), Mad House / Madhouse / Madhouse Comics #97 (1975)
Reviews
Reader reviews
No reader reviews yet.