Spy Smasher #10
☆ Be the first to review + Add to your collection — Join freeSpy Smasher confronts a Nazi plot involving General Professor Ackley, whose body is discovered on a roadside, leading to an investigation into enemy espionage activities. The story involves military intrigue with Spy Smasher working alongside military officials and Admiral Corby to uncover the conspiracy. The adventure culminates in a dramatic sequence at a naval dock where Princess Lovii and other characters become involved in the action against Nazi operatives. Throughout the issue, Spy Smasher pursues saboteurs and enemy agents across multiple locations in his ongoing war against Axis powers.
Spy Smasher infiltrates Nazi Germany by parachuting into Hermann Goering's hunting lodge, posing as a disillusioned American ready to defect—a ruse that lets him move freely behind enemy lines. From there, he wages a methodical campaign of sabotage, destroying the massive Krupp munitions plant and ultimately pursuing Adolf Hitler himself to his mountain stronghold. But as Spy Smasher closes in for the kill, a stunning realization forces him to make an unexpected choice about his mission's true purpose.
Spy Smasher races to escort a professor carrying secret military plans, but when the professor is killed and the plans vanish, suspicion falls on the trusted captain—and soon, inexplicably, on Spy Smasher himself. As America's greatest secret agent finds himself framed and hunted like the traitors before him, he discovers the real culprit behind the betrayals: an ingenious mechanical spy hidden in plain sight, controlled by the sinister Beetle and Commander Ito.
When a cunning Nazi saboteur calling himself The Faker decides to live up to his name by using misdirection and dummy weapons to outmaneuver his enemies, he sets his sights on American military targets—but he hasn't counted on Spy Smasher's relentless pursuit. As The Faker orchestrates increasingly elaborate schemes to distract and confuse, the hero finds himself caught in a battle of wits where discerning the real threat from the false one becomes the ultimate test. A wildly entertaining game of feints and counterfeints where the clues are hidden in plain sight.
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Reprinted in Golden-Age Greats #4 (1995), Men of Mystery Comics #21 (2000), Take That, Adolf!: The Fighting Comic Books of the Second World War #[nn] (2017)
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