Spooky Spooktown #42
☆ Be the first to review + Add to your collection — Join freeIn "Mobile Home," Casper stumbles upon the Gloomies—melancholy, liquid beings who ooze from a puddle and multiply with relentless gloom. Warren Kremer’s expressive art brings the eerie, dripping creatures to life, as Casper outsmarts their endless replication with a clever ruse. Just as he fears they might return, a surprising twist unfolds in the final panels, delivering a resolution as unexpected as it is perfectly timed.
Spooky Spooktown’s haunted house is falling apart, so he’s on the hunt for a new spot to haunt—until he spies a pristine, well-kept home occupied by a lady ghost. Now he’s regretting his choice, but it’s too late to back out.
In "Thrown for a Loop," Spooky stumbles upon a book on ventriloquism, sparking a mischievous idea after using his voice to scare off a hunter. With newfound confidence, the little ghost starts imagining all the spooky ways he might put his talent to use—though whether his plans stay playful or spiral into something more elaborate remains to be seen.
In "Seeing the Truth," Gnorm Gnome’s latest invention—a pair of glasses that reveal the hidden truth about anyone—gets put to the test when Poil tries them out on Spooky, leading to a moment of unexpected clarity in the midst of Spooky Spooktown’s usual antics.
Casper stumbles upon the Gloomies—sad, liquid creatures who ooze despair and multiply with every splash. Trapped in a puddle of perpetual gloom, he must outwit their endless replication before they drown the world in melancholy. Just when all seems lost, a surprising twist walks into the final panels, turning the tide in the most unexpected way.
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Reprints
↩ Reprints Spooky #45 (1960), Spooky Spooktown #10 (1964)
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