Space Patrol #2
☆ Be the first to review + Add to your collection — Join freeThis anthology issue contains multiple space-themed stories. "Free State of Hecuba" follows Commander Cory's spaceship as it blasts off toward the mysterious planet Hecuba, which is revealed to be a hermit planet that moved backward while other planets advanced forward, leaving it isolated and desolate. "Treason in Space" features Lance Gregg, a space tramp and drifter, who is grounded for the fourth time for cracking up a landing ship, but is ultimately vindicated when he helps rescue Commander Cory's vessel, which had been disabled and was plunging toward a planet until oxygen was supplied just in time.
Commander Buzz Corry and Cadet Happy travel to the planetoid Deimos to confront Baron Basto, a ruthless extortionist who's been forcing passing spacecraft to pay tribute or face enslavement. When Corry refuses to pay and challenges the Baron to settle things man-to-man, their combat becomes a battle of wits and martial skill that could reshape the entire frontier station.
Commander Buzz Corry arrives at the isolated planetoid Hecuba as an ambassador with a mission to bring the hermit world into the United Planets—but the Hecubans, gripped by centuries of isolation and tradition, treat him and Cadet Happy as dangerous invaders. When the President's Daughter falls gravely ill, Corry sees an unexpected chance to prove the value of advanced medicine and bridge the gap between two worlds. What begins as a death sentence becomes an opportunity for unexpected diplomacy and change.
Lance Gregg, a cocky space pilot stripped of his license for reckless flying, tumbles into the criminal underworld when a smuggler named Malo recruits him to ferry contraband across the galaxy. When Gregg discovers the cargo is shock ray guns bound for the outlaw stronghold Corso—weapons meant to arm raiders against commercial vessels—he must find a way to stop Malo's operation before the guns reach their destination. A desperate pilot racing against time, Gregg turns the tables on his employers in a high-stakes gambit that could either redeem him or destroy him.
When raiders from Pluto attack the settlements of Mimas and capture prisoners, Commander Buzz Corry of the Space Patrol launches a daring pursuit with Cadet Happy on the trail of the slavers' ship. The pair must infiltrate the palace of the tyrannical King Zikor himself to locate the prisoners before the power-mad monarch can extract the secrets of the Space Patrol—and discover that the governor's own daughter is among those held captive in his slave pits.
Cedrick has spent six years perfecting an invention designed to let people see right through walls and solid objects—but when he finally reveals what it actually is, the joke lands with the force of a cosmic punchline in this quick-witted 1952 humor strip.
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Reprinted in Men of Mystery Comics #19 Special Edition (2000), Men of Mystery Comics #19 (2000)
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