Showcase Presents: Legion of Super-Heroes #3
☆ Be the first to review + Add to your collection — Join freeThis massive black-and-white volume collects Legion of Super-Heroes stories from the late 1960s and early 1970s, featuring the team's adventures in Adventure Comics and Action Comics. It includes the introduction of major characters like Princess Projectra and the founding of the Legion of Substitute Heroes, showcasing the Silver Age creativity of writers like Jim Shooter and artists like Curt Swan and George Papp.
In "The Rogue Legionnaire," Jo and the Legionnaires race against time when a mysterious figure from their past resurfaces, threatening to unravel the unity of the United Planets. As tensions rise and old loyalties are tested, the team must confront a danger that reaches deep into their shared history—before the Inner Council falls under a silent, hypnotic sway.
In "The Outcast Super-Heroes," Superboy and Supergirl face a painful choice when they’re forced to leave the Legion of Super-Heroes after failing to clear a kryptonite cloud from Earth. Before their memories are erased and they return to their own times, they make a bold request: that the Legion welcome two of their own—Sir Prize and Miss Terius—into their ranks.
In "The Forgotten Legion," under Miss Terious' guidance, the Legion and the Subs rally to gather the arcane materials needed to counter the Hag's dark magic. With their plan set, they launch a daring assault on Prince Evillo's stronghold, only to uncover unexpected secrets hidden within its walls.
In "The Six-Legged Legionnaire," Lana Lang joins Superboy on a visit to the Legion of Super-Heroes, seeking to earn her place among the galaxy’s greatest defenders. Though initially turned away, her courage during a mission earns her a spot in the Legion Reserve, marking the start of her journey as a hero in the 30th century.
In "The Lone Wolf Legionnaire Reporter," Jimmy Olsen finds himself in the 30th century, drafted to help Duo Damsel manage the Legion Bulletin—only to discover that the spotlight has shifted, and he’s now the story. As the Legion’s newest (and most reluctant) headline, Jimmy must navigate alien politics, interstellar gossip, and his own unexpected fame, all while trying to stay out of the spotlight he never asked for.
In "The Chemoids Are Coming," the Legion of Super-Heroes races to stop the rogue scientist Dr. Mantis Morlo, whose experiments threaten to spiral out of control. When distress signals from Daxam, Orando, and Naltor pull three teams into action, the squad sent to Orando stumbles upon a civilization frozen in medieval times—alongside Morlo, whose true intentions remain hidden.
In "Black Day for the Legion," the Legionnaires face a chilling mystery on Naltor when three identical versions of the villain Morlo appear—one too many, and all seemingly real. As the heroes struggle to untangle the deception, they realize the true threat is far more dangerous than any of the decoys, and Earth itself may be the target.
In "Revolt of the Super-Pets," a group of super-powered animals from Thanl defy their Legionnaire owners and declare independence, sending the heroes packing when they try to bring them home. To keep watch, the pets send Proty II and Comet—disguised in Comet’s human form—to infiltrate the Legion, but the duo ends up uncovering a far greater threat from the Thanlians themselves.
In "Escape of the Fatal Five," the Legionnaires' desperate struggle to break free from their captors accidentally unleashes the Fatal Five, who have been imprisoned in a dimension beyond reach since their last clash with the heroes. As the Legion fights to regain control, the surge of their energy becomes the key that opens the door—letting the villains return to the galaxy they once sought to conquer.
In "The Fight for the Championship of the Universe," the Legion of Super-Heroes races to stop the Fatal Five from seizing control of the Universal Weapons Control Panel, only to learn the villains need a third key hidden at Legion Headquarters—now fiercely guarded by the returned Legionnaires. With the fate of the universe hanging in the balance, the stakes rise as old enemies clash in a battle for ultimate power.
In "No Escape from the Circle of Death," the Dark Circle’s assault on Japan pushes the Legion to the brink, but when all seems lost, Brainiac 5 activates the Miracle Machine—a mysterious device gifted by a Controller—offering a desperate hope in the face of overwhelming darkness.
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↩ Reprints Adventure Comics #349 (1966), Adventure Comics #350 (1966), Adventure Comics #351 (1966), Adventure Comics #352 (1967), Adventure Comics #353 (1967), Adventure Comics #354 (1967), Adventure Comics #355 (1967), Adventure Comics #356 (1967), Adventure Comics #357 (1967), Adventure Comics #358 (1967), Adventure Comics #359 (1967), Adventure Comics #360 (1967), Adventure Comics #361 (1967), Superman's Pal, Jimmy Olsen #106 (1967), Adventure Comics #362 (1967), Adventure Comics #363 (1967), Adventure Comics #364 (1968), Adventure Comics #365 (1968), Adventure Comics #366 (1968), Adventure Comics #367 (1968), Adventure Comics #368 (1968)
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