Sandman Mystery Theatre: Sleep of Reason #[nn]
☆ Be the first to review + Add to your collection — Join freeThis collection presents the 2007 miniseries Sandman Mystery Theatre: Sleep of Reason, a revival of the acclaimed 1990s series. Written by John Ney Rieber with art by John Watkiss, the story follows Dian Belmont and the mysterious Wesley Dodds as they investigate a series of brutal murders in 1930s New York, blending noir detective fiction with supernatural undertones. The volume collects all four issues of the limited series.
In "Chapter One" of Sandman Mystery Theatre: Sleep of Reason, journalist Kieran Marshall's quest for a high-profile interview takes a dark turn when he meets the enigmatic terrorist Masad—only to discover that the man’s revelations plunge Kieran into a nightmare of self-discovery. As Kieran is drawn into a dangerous transformation, he must embrace the mantle of the new Sandman to survive, but at a cost that threatens to unravel his very identity. Written by John Ney Rieber and brought to life with striking visuals by Eric Nguyen and Lee Loughridge, with a haunting cover by Tim Bradstreet, this issue blends psychological tension with the eerie atmosphere of the Sandman mythos.
In "Chapter One" of *Sandman Mystery Theatre: Sleep of Reason*, journalist Kieran Marshall's quest for a story takes a chilling turn when he finally meets the elusive terrorist Masad—only to find the man’s revelations unraveling truths about himself he never suspected. As Kieran’s life hangs in the balance, he’s forced to confront a terrifying choice: become the new Sandman to survive, even as it threatens to consume who he is.
In "Chapter Two" of *Sandman Mystery Theatre: Sleep of Reason*, Kieran Marshall awakens among refugees who claim to have seen the coming of a masked figure—either savior or specter. As his body and mind teeter on the edge of transformation, the weight of becoming the Sandman threatens to unravel what remains of his sanity.
In "Chapter Three" of *Sandman Mystery Theatre: Sleep of Reason*, Kieran Marshal, newly burdened by his role as the Sandman, pursues the elusive terrorist Masad to Jerusalem, where he must unravel a deadly scheme before it unfolds—testing his resolve and his grip on the power he now wields.
In "Chapter Four" of *Sandman Mystery Theatre: Sleep of Reason*, Kieran Marshall, the new Sandman, races through the ancient streets of Jerusalem, torn between tracking down the desperate Devon—whose chest holds a ticking bomb—and rescuing the kidnapped children, Alia and Omar, before time runs out. The weight of the city’s history presses in as the stakes rise with every step.
In "Chapter Five" of *Sandman Mystery Theatre: Sleep of Reason*, Masad wields Wesley Dodds’ stolen sleep gas to become a twisted echo of The Sandman, unleashing dreams of war across the city. Grief-stricken by Devon’s death, Kieran Marshall must summon the strength to confront this nightmare made real—before the dream consumes everything.
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↩ Reprints Sandman Mystery Theatre: Sleep of Reason #1 (2007), Sandman Mystery Theatre: Sleep of Reason #2 (2007), Sandman Mystery Theatre: Sleep of Reason #3 (2007), Sandman Mystery Theatre: Sleep of Reason #4 (2007), Sandman Mystery Theatre: Sleep of Reason #5 (2007)
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