Porky Pig #75
☆ Be the first to review + Add to your collection — Join freeIn "Hassle at Horseshoe Castle," Porky Pig finds himself at the eerie Horseshoe Castle after winning a tournament, only to be challenged by the reclusive former champion, Count de Ringer. With Cicero uncovering a hidden trap that ensures the Count’s victory, Porky must outwit the game before his chance at freedom slips away. Art by John Carey and John Liggera brings the misadventure to life, while Tony Strobl and Steve Steere’s cover captures the castle’s odd charm.
Porky Pig’s victory in the horseshoes tournament lands him an unexpected invitation to Horseshoe Castle, where the reclusive former champion, Count de Ringer, awaits. Things take a turn when Porky and his friend Cicero stumble upon a hidden compound holding past winners imprisoned—each forced to play the Count in a rigged game. With the stakes high and a secret trick in play, Porky must find a way to outwit the Count before his own luck runs out.
In "Shipshape," Petunia's heart is set on the flashy Sidney Snout and his speedboat, leaving Porky to scheme. He convinces Sam to let him pose as captain of Sam's sailing ship, hoping the nautical act will win Petunia's favor—though the real test may be keeping the ship from sinking.
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Reprints
Reprinted in Porky Pig #39 (1971), Porky Pig #43 (1972), Tweety and Sylvester #R1380 (1983)
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