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Planet Series#11

Planet Series #11

Jan 1980 · K. G. Murray · 0.90 AUD
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Contains 13 stories
Space Report
10 pp · Science Fiction
The Monsters of Kalypso
4 pp · Science Fiction

In "The Monsters of Kalypso," the half-robot, half-human Mechans—once forgotten miners of the planet Kalypo—rule over captured human slaves Van and Loa. When Van devises a daring rebellion, the enslaved humans rise against their robotic overlords, using cunning and desperation to turn the planet’s own dangers against them.

Battle the Mad-Man of Mars
8 pp · Science Fiction

In "Battle the Mad-Man of Mars," the Space Rangers pursue Nucleo, a shape-shifting Martian who has stolen the Staritania and taken on the guise of Captain Arax, turning the leisure cruiser into a weapon of chaos. With the ship now a deadly trap, the Rangers must outwit a foe who can mimic their own leader and turn their mission against them.

Visits the City of Brass
6 pp · Science Fiction

In "Visits the City of Brass," Hap Holliday, the Time Skipper, and Professor Eon Tempus journey to the distant year 100,001, where they discover a desolate seabed teeming with colossal crab-like creatures and a massive octopus that moves across dry land. When Hap shoots the creature, he inadvertently rescues Ula, the exiled Queen of Futuropolis, who reveals her city has fallen to reptile-people who drove her people out. Determined to restore balance, Hap prepares to return to the moment of her banishment and change history.

The Hollow World
7 pp · Science Fiction

In the depths of space, the planet Marduk looms large—five times Earth’s size yet eerily light, swallowing ships whole. When Captain Larq’s last transmission cuts out mid-sentence, Clive and Lansing are sent to investigate, followed by the Space Rangers as the Staritania vanishes into the planet’s mysterious core. There, hidden at Marduk’s center, lies a hidden station where countless vessels are moored—part of a trap orchestrated by Karmud, the Master of Marduk. Stella Dawn, aboard the Staritania, finds herself among strangers, and with Rex and Speed, must forge a plan to break the cycle before the planet claims them all.

A-Okay
13 pp · Science Fiction
The Space Bandits
4 pp · Science Fiction

In "The Space Bandits," Rujon and Dzartz pull off a daring heist on the low-gravity planet Juno, stealing a cache of unusually light gold bars. When Stella Dawn intervenes, she’s captured, and the thieves flee aboard their swift ship, the Zodiac. As they escape, Space Rangers Bob Barry and Jim Jones close in, turning the stolen gold into a weapon of their own.

Terror Dynasty
6 pp · Science Fiction
The War between the Worlds
8 pp · Superhero
The Sleep Rain
6 pp · Science Fiction
The Eye in Space
7 pp · Science Fiction
Victory of the Ditros
7 pp · Science Fiction
Invasion from the Moon
10 pp · Science Fiction

In "Invasion from the Moon," the Space Rangers race to contain a sudden assault by alien mantis-like creatures emerging from the lunar surface, uncovering a sinister scheme led by Halgo, the enigmatic head of the Outerplanetary Circle. As the invaders swarm Lunar Station X-32, the team must unravel Halgo’s plan to awaken ancient Earth weapons buried beneath the moon’s crust—weapons capable of devastating planetary scale.

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Reprints

↩ Reprints Space Adventures #1 (1952), Space Adventures #3 (1952), Space Adventures #4 (1953), Space Adventures #5 (1953), Space Adventures #43 (1961), Space Adventures #51 (1963), Space Adventures #55 (1964), Space Adventures #57 (1964), Space Adventures #58 (1964)

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