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Pinhead and Foodini #2 cover
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Pinhead and Foodini #2

Sep 1951 · Fawcett · 0.10 USD
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Pinhead and Foodini features two stories. In the first, Pinhead encounters a wild boy and calls upon Foodini, the all-wise magician, to help capture him. Foodini concocts a wilderness potion intended to turn mere babes into man-eating tigers to solve the dilemma. In the second story, "Little Miss Fritt," a resourceful girl attempts to rob a bank but is pursued by two officers through the bank's vault, ultimately escaping with money that Foodini later magically transforms into junk, teaching her a lesson about her criminal ambitions.

Contains 4 stories
Pinhead Goes Wild
13 pp · Children

Foodini and his assistant Pinhead sneak into the circus to catch a free show, but end up caught by the circus owner—who forces them to work off their debt as circus hands. When the Wild Boy, the circus's most ferocious attraction, escapes from his cage, Pinhead attempts a daring rescue that sends him on a wild chase through the big top. It's a comedy of errors where one mishap leads to another in true slapstick fashion.

Bicycle Blues
4 pp · Anthropomorphic-Funny Animals

Monkey Doodles dreams of owning a bicycle, but when Uncle Gypsy rents him out to a wealthy child for fifty dollars—enough to buy that very bike—the young performer finds himself trapped in a fancy estate, dressed in dolly clothes and guarded by watchdogs. After a daring escape attempt, Monkey Doodles discovers the truth behind his uncle's seemingly heartless deal, learning that friendship and honesty matter more than any possession.

Foodini's Think Tank
10 pp · Children

When Foodini's constant requests for help making decisions leave him exhausted, the self-proclaimed genius hatches a scheme to build a decision-making machine and charge people five cents to use it. With Pinhead reluctantly gathering materials and his arch-enemy Max the Magician watching from the shadows, Foodini must overcome broken promises, empty piggy banks, and the sheer chaos of turning his half-baked plans into reality. It's a madcap race to see whether Foodini's latest invention will actually work—or if it'll blow up in everyone's face.

Foodini's Magic Tricks
1 pp · Humor

Foodini teaches readers three clever magic tricks they can perform themselves: making a playing card stay atop a glass of water, arranging four fives to add up to sixteen, and magically restoring a cut string to one piece. Each trick comes with simple, illustrated instructions so you can amaze your friends with these deceptive illusions.

ComicBooks.com Value

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Raw (Good) $16
CGC 9.0 · 1 in census $189
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Reprinted in Happy Boys and Girls Comic Album #2

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