Pinhead and Foodini #1
☆ Be the first to review + Add to your collection — Join freePinhead and Foodini are television puppet characters who get caught up in a comedic crime caper when Foodini is mistaken for a bank robber who stole eight million dollars. After being arrested by police who confuse the puppet with the actual culprit, Foodini uses his magical abilities—including a "double magnetic eye" that can accomplish various feats—to evade capture and create mayhem. The story culminates in a series of slapstick encounters involving Pinhead, Foodini, and various authority figures, with Foodini ultimately being thrown out of a boarding house by its landlady after being unable to pay his rent.
Foodini shares three clever magic tricks that anyone can perform—a balloon that mysteriously changes color, a mind-reading game with torn paper slips, and the illusion of stepping through a playing card—each complete with easy-to-follow instructions so you can amaze your friends at home.
When Professor Max and his assistant sneak into Foodini's laboratory seeking something to steal, they find the vain magician preoccupied with writing poetry to himself—giving them the perfect cover to scout around. But after a run-in with Foodini's temper and his powerful magnetic eye, Max retreats to plan a more devious scheme, one that hinges on Foodini's latest invention: atomic food designed to sustain him for weeks. With Pinhead running errands and the lab's defenses comically overlooked, Max returns with a trick up his sleeve to finally get his hands on the prized atom pie.
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