Peter Rabbit Jumbo Book #1
☆ Be the first to review + Add to your collection — Join free"The Big Surprise" kicks off in a dusty, forgotten town where legend and danger collide, as Jesse James and his gang face off against the mysterious Ghost Town Gunmen in a showdown that’s as sudden as it is unforgettable. With bold artwork by Leonard Starr on both pencils and inks, this 1954 Avon jumbo book delivers a classic Western clash with a twist that’ll keep readers on edge. The cover, a dynamic piece by Frank Carin, captures the tension in a single, striking moment.
Dazy Rabbit has been waiting impatiently for her grocery delivery, and when a charming delivery boy finally arrives at her door, she's immediately smitten—until he introduces himself and launches into a pun that lands with all the grace of a sledgehammer. A one-page gag that trades on the timeless appeal of a good (or groan-worthy) joke and anthropomorphic comedy.
Peter Rabbit springs into action when he spots Indians heading toward town—he sounds the alarm to rally the townspeople to defend themselves. But suspicious of their sudden retreat, Peter and a young woman venture onto the reservation to discover what the tribe is really planning, leading Peter into a wild series of schemes involving disguises, destroyed weapons, and a particularly convincing performance as a mountain spirit.
Peter Rabbit stumbles into a used-car salesman's pitch and ends up behind the wheel of a vehicle he has no idea how to operate, careening through town in a hilarious display of driving mayhem. When a sudden rainstorm forces him and his passenger Dazy to seek shelter in a remote farmhouse, the two find themselves caught in a series of increasingly spooky encounters that test their nerves—but things aren't quite what they seem. A wild ride full of crashes, chases, and unexpected scares leads to a surprising revelation and an invitation that doesn't go quite as planned.
When Earth receives a desperate distress call from Mercury, Space Mouse answers the challenge—only to find himself and his companion facing Electro, a ruthless villain who's captured a team of explorers and holds them prisoner on his electrified world. With the entire city wired with deadly traps and Electro commanding an army of robots, Space Mouse must navigate booby-trapped corridors, dodge electrical ambushes, and confront the mysterious foe himself to have any hope of freeing the captives and getting everyone home alive.
In the dusty silence of a forgotten frontier town, outlaws have made their lair of abandoned buildings and shadowed alleys—until Jesse James rides in with a bold plan. With no law and no mercy, he leads his men into a showdown against the mysterious defenders of the ghost town, where every empty street holds a secret and every shadow could be a threat.
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↩ Reprints Peter Rabbit #10 (1951), Peter Rabbit #13 (1952), Jesse James #9 (1952), Space Mouse #1 (1953)
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