O Incrível Hulk #121
In "Atos de Vingança: Contos da Gruta," the Hulk finds himself entangled in a deadly game orchestrated by the Arcade, who hires the Crazy Gang to kidnap Courtney Ross. With the mercenary's vendetta against the Captain Britain and the X-Men now personal, the line between justice and vengeance blurs—especially as Moira MacTaggart’s convoy is mysteriously ripped from reality and cast into another dimension. Written by Chris Claremont and Estúdio Art & Comics, with art by Alan Davis and inks by Paul Neary, this 1993 issue features a cover by John Byrne.
In "Atos de Vingança: Contos da Gruta," the Mago escapes the Gruta—a federal penitentiary for super-criminals—thanks to a mysterious ally, sparking a chaotic mass breakout of dangerous villains. The story unfolds in the shadowy confines of the prison, where one man’s cunning plan ignites a chain reaction of rebellion.
In "Contos da Gruta II," Iron Man and Hawkeye answer a distress call from the Cave, where they confront lingering tensions over Iron Man’s previous visit to the prison—tensions that resurface as they work together to capture a group of escaped villains, rescue injured Guardians, and seal the cave once more.
In "Natureza Morta," the Gárgula Cinzento, manipulated by the Doctor Doom’s schemes, launches an assault on the Hulk in Las Vegas—only to be overwhelmed when the gamma mutation disrupts his paralyzing power. With the Gárgula fleeing and the city in chaos, a scientist named Phil Sterns, unaware of Bruce Banner’s true identity, tracks him down at the factory where they both work and urges him to intervene.
In "Esta É Uma Terra Selvagem," Kazar is called to the wilds of Lemuria to rescue Queen Leanne from the Men of the Swamp, but the truth behind her captivity runs deeper than anyone expected. As ancient loyalties clash and a hidden pregnancy comes to light, a desperate act of survival unfolds in the heart of a forgotten land.
In "Ainda Maluca Depois de Tantos Anos," the Arcade enlists the Gangue Louca to kidnap Courtney Ross, setting off a chain of events that forces a mercenary to confront his past—his vendetta against Captain Britain and the X-Men, the only ones who escaped the deadly world of the Arcade's amusement park. Meanwhile, Moira MacTaggart’s convoy is mysteriously pulled into another dimension, unraveling the story’s deeper mysteries.
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↩ Reprints Excalibur #4 (1989), Marvel Comics Presents #16 (1989), Avengers Spotlight #26 (1989), The Incredible Hulk #363 (1989)
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