Mundo de Aventuras Especial #17
In "As Sentinelas da Montanha Negra," artist Jorge Moliterni brings to life a tense frontier clash in 1977’s Mundo de Aventuras Especial #17. When Bob Crockett and his companion Haxis arrive in a hostile town, they’re met with violence from the racist gang led by Shannon—only to find that the real battle lies not in the armory, but in the haunted past of their guide, Big Bend. With bold, expressive art by Moliterni, this story unfolds in a sun-scorched landscape where loyalty, guilt, and a solemn promise from a blood-soaked past will decide who survives.
In the lost continent of Mongo, after a forced landing, Flash, Dale, and Zarkov are ambushed by flying automatons known as the Sentinelas da Montanha Negra. With Dale injured, Flash ventures into the ominous mountain to find medicine, only to be captured by the ancient android guardians Rhea and Thurlon, programmed by long-dead Anciãos to defend the passage. As he confronts the mechanical sentinels, Flash must make a desperate choice to protect his friends—destroying the control panel to stop the attacks—before finding a way out through the mountain’s hidden paths.
In "O Homem que Queria a Eternidade," Swamp Thing—now imprisoned in a foreboding Balkan castle atop a dark lake—awakens to a nightmare of his own making. Bound and disoriented, he faces the enigmatic Arcano, a master of synthetic life, whose twisted vision may turn the monster’s grotesque form into the ultimate weapon. As the line between victim and instrument blurs, one truth remains: the horror is only beginning.
In the scorched dust of the frontier, Bob Crockett and his loyal companion Arapaho, Haxis, ride into the hostile town of Big Bend, where the past is as dangerous as the present. While the enigmatic guide Big Bend hesitates at the edge of town, haunted by a secret tied to a blood-soaked promise, Bob and Haxis are drawn into a violent clash with the racist sheriff Shannon and his gang. As tempers flare and bullets fly, one truth—buried in a moment of betrayal and grief—will decide who walks away alive.
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↩ Reprints Flash Gordon #4 (1967), Swamp Thing #2 (1972)
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