Monte Hale Western #33
☆ Be the first to review + Add to your collection — Join freeMonte Hale discovers that a tribe of Navajos, led by a chief named Meniss, has been framed for attacking a wagon train commanded by a man named Nemesis. After confronting the real culprits at a bank robbery, Monte must ride to the Indian Commissioner to clear the Navajos' name before Meniss faces arrest. Meanwhile, a gunslinger named Dart has orders to guard a mountain pass, and Monte encounters a group of famous gunslingers gathering for a shooting tournament in Corral City, where tensions arise over accidental shootings during practice.
Monte Hale stumbles onto a mountain settlement terrorized by a wolf pack led by a legendary creature—a man raised by wolves who's turned against humanity. When the Wolfman and his pack strike at the settlement's women and children, Monte takes the fight directly to the monster's lair, but discovering the truth about his quarry forces him to confront something far more complicated than a simple hunt.
Bronko Betsy deals with an unwelcome visitor, Mrs. Newsents, who won't stop fawning over her—and makes an odd request that Betsy finds utterly ridiculous. Meanwhile, an old hand named Slick finds himself in a heated dispute with the cook over the quality of the ranch grub, with neither willing to back down about whether the food is actually any good.
When a bank robbery rocks the small town of Little Bow on county fair day, Monte Hale stumbles onto desperate criminals who seize an unexpected escape route—Zeke Simms' experimental horseless coach, a steam-powered contraption that defies the skeptics' doubts. As Duke Bennett and his gang attempt to outrun pursuit in the strange machine, Monte finds himself in a chase like no other, where the very invention meant to impress the fair grounds becomes the key to a confrontation that will determine whether the outlaws make their getaway.
Headline Harry, a reporter for the Gazabo Gazette, is sent by his editor to investigate whether the wrestling matches at the "Grunt and Groan" Arena are rigged—only to find himself at the mercy of a wrestler determined to prove the sport is legitimate through an enthusiastic, painful demonstration. This 1949 humor tale takes a comedic beating as Harry learns wrestling holds the hard way.
When old friend Little Arrow shows up with a found hundred dollars and an offer to split the reward, Big Bow enters into a scheme of increasingly absurd bargaining—each character convinced they can outwit the other. As the pair navigate questions of money, honesty, and who's really the sharper trader, their back-and-forth escalates from reasonable haggling into the kind of sideways logic that only these two can manage.
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