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Mind MGMT #1 cover
Cover: Matt Kindt

Mind MGMT #1

Apr 2013 · Dark Horse · 19.99 USD; 21.99 CAD
📊 ~7,537 copies sold its debut month
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About this Collection

This volume collects the first story arc of Matt Kindt's acclaimed espionage series, following a journalist investigating a mysterious airline flight where all passengers lost their memories—a case that leads her into the shadowy world of a secretive agency called Mind Management, which employs psychic operatives. The collection includes issues #0–#6 of the original Dark Horse series, blending noir intrigue with surreal, hand-painted artwork and experimental storytelling techniques that define Kindt's unique vision.

Contains 15 stories
Chapter 1
22 pp · Adventure
Meru

In the opening chapter of Mind MGMT, a mysterious flight known as the Amensia Flight—Flight 815—becomes the center of a haunting enigma: two years after all 120 passengers and crew lost their memories, identities, and even the ability to fly the plane, no one has recovered. The story unfolds with a chilling flashback to that fateful day, leaving the fate of the survivors shrouded in silence and uncertainty.

The Futurist
2 pp · Adventure
Duncan Jones
Chapter 2
22 pp · Adventure
Two Sisters
2 pp · Adventure
The Perrier Twins (no first names given)
Chapter 3
22 pp · Adventure
MeruBill Fallsthe Immortals

In "Chapter 3" of Mind MGMT, Meru and CIA agent Bill Falls chase a cryptic lead—“talk to the dolphins”—from Zanzibar to China, unraveling a trail that’s also being followed by the elusive Immortals. The hunt blurs lines between espionage, memory, and myth, as the past refuses to stay buried.

The Ad Man
2 pp · Adventure
Karl Box
Chapter 4
22 pp · Adventure
The Animal Kid
2 pp · Adventure
Ella JeanAgent Lyme

In "The Animal Kid," young Ella Jean discovers her extraordinary ability to command animals, a gift quickly harnessed by Mind MGMT for covert operations. The story follows her training as she learns to deploy creatures as weapons, from dogs rigged with explosives to other animals turned into tools of espionage.

Chapter 5
22 pp · Adventure
Henry LymeNatasha Lyme

In "Chapter 5" of Mind MGMT, Henry Lyme grapples with the terrifying realization that his power to shape minds may have erased the truth of his wife’s love—until he learns she was a fellow agent, one who resisted him. As his grip on reality frays, the city around him collapses into chaos, consumed by violence, leaving only him standing. The Immortals arrive to intervene, but the line between control and madness grows thinner with every passing moment.

The Archivist
2 pp · Adventure

In "The Archivist," a hidden order of monks in Shangri-La safeguards the true history of the world, preserving it through mental transmission and meticulous record-keeping. Unaffected by the mind-altering powers of MIND MGMT agents, they stand as silent guardians of truth in a world built on deception.

Chapter 6
22 pp · Adventure
The Sniper
2 pp · Adventure
Henry LymeRico Stane

In "The Sniper," Mind MGMT sends assassin Rico Stane on a high-stakes mission to eliminate Henry Lyme, a target whose mind proves far more dangerous than any weapon. As Stane closes in, Lyme’s extraordinary mental abilities turn every attempt into a deadly game of wits, turning the assassin’s own tactics against him.

The Bear
8 pp · Adventure, Spy
Perfect
9 pp · Adventure, Spy
Forever
9 pp · Adventure, Spy

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Full credits

writer, artist, inker, colorist, letterer Matt Kindt
cover pencils, inks Matt Kindt

Reprints

↩ Reprints Mind MGMT #1 (2012), Mind MGMT #2 (2012), Mind MGMT #3 (2012), Mind MGMT #4 (2012), Mind MGMT #5 (2012), Mind MGMT #6 (2012), Mind MGMT #0 (2012)

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