Millennium Edition: Adventure Comics 61 #[nn]
☆ Be the first to review + Add to your collection — Join freeIn "null," FBI agent Steve Carson is summoned to investigate the mysterious disappearance of five border policemen, all recently hired by the Border Business Association to crack down on gun-running. With no trace left behind and the quiet tension of the frontier pressing in, Carson must unravel a case where the absence of evidence may be the most dangerous clue of all.
In "null," Steve is drawn into a deadly mystery when his old friend Sparky suddenly claims to have found a legendary treasure—only to be murdered before he can reveal more. With no clear motive and a trail that leads straight into the unknown, Steve must piece together the truth behind Sparky’s final, cryptic words.
In "null," the Hourman is framed for stealing animated prehistoric creatures from a museum, forcing him to confront the mechanical beasts he’s accused of stealing—while racing to rescue Thorndyke from unseen kidnappers. With the clock ticking and suspicion mounting, the hero must clear his name before the truth is lost in the chaos.
In the forgotten ruins of Dorgo, Cotton Carver and Deela must survive a relentless pursuit by Orko, who now hunts them through crumbling temples and shadowed corridors. With only the mysterious Ring Machine as their defense, they race against time to uncover the city’s secrets before Orko claims them both.
In "The Menace of the Metal Gun!", Sandman faces off against Ivan Borloff, a scientist working for a foreign power, who wields a dangerous Cylindecraft capable of unleashing a purple ray that melts through metal. With Dian Belmont at his side, Sandman must stop Borloff’s deadly device before it can dismantle the city’s defenses.
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