Mighty Samson #12
☆ Be the first to review + Add to your collection — Join freeIn "The River Raiders, Part I," Mighty Samson and his companions—Mindor and Sharmaine—venture into the abandoned ships of a forgotten harbor, only to be taken by wary tribesmen who dwell among the rusted hulks. When Mindor proves he can restore the ships’ ancient power, the tribesmen warm to them—until Queen Terra of Jerz arrives, commandeering a relic Coast Guard cutter and seizing Sharmaine, setting her sights on dominating the riverfront tribes by force.
When Ultra City’s weather dome malfunctions and seals shut, trapping its people in a suffocating environment, Tom Morrow must rely on his mental powers to find a way through the storm dome’s deadly barrier. With Cindia at his side, he pushes against the limits of his abilities in a desperate bid to save them all.
In the aftermath of a daring rescue, Mighty Samson faces off against Queen Terra in a brutal showdown at N'Yark Bay, where the tide turns as he uses a chain and anchor to cripple her cutter. With Sharmaine safe and Mindor watching from the shadows, Terra’s warship is left broken, her shelling campaign undone—yet the battle’s true cost remains to be seen.
A fairgoer tries his luck at a "ring-the-bell" game, only to swing wide and accidentally smack his own foot—then six fans step in with their own imagined punchlines for the missing final panel.
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Reprinted in Avontuur Classics #1893 (1968), Samson #12 (1969), Mighty Samson #2 (2010), Domingos Alegres #820
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