Max & the Midknights #2
In "1," Lincoln Peirce delivers a delightfully chaotic chapter of Max & the Midknights, where Budrick and Seymour pull off a daring rescue from quicksand before Max uses his sharpshooting prowess to reclaim the stolen gem. With the portal threatening to unleash more bodkins, Seymour’s unexpected transformation turns the entire team into bees, and they race through the air—gem in tow—toward the closing rift. The story’s inventive momentum is brought to life by Peirce’s expressive art and Tom Racine’s vibrant colors, while the cover by Peirce captures the moment’s urgency in bold, dynamic lines.
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Budrick and Seymour rescue the Midknights from the quicksand. Max uses archery skills to steal the gem back, cutting off the portal before most of the bodkins get through. Seymour transforms the entire company into bees; carrying the gem, they fly at top speed toward the portal.
Plot details indexed by the Grand Comics Database (CC BY-SA).