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Max & the Midknights #1 cover
Cover: Lincoln Peirce

Max & the Midknights #1

Jan 2019 · Penguin Random House · 13.99 USD; 18.99 CAD
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In "1," Lincoln Peirce launches the Max & the Midknights series with a bold, heartfelt story of courage and change. When Max uses the royal dagger to protect his friends from Fendra’s magic, it sparks a chain of events that brings dragons to the battlefield and renews the kingdom’s future—setting the stage for a world where every child can choose their own path. With vibrant art and a deeply personal touch, Peirce’s distinctive style brings this magical adventure to life, all on a cover by the same hand.

Contains 15 stories
1
16 pp · Adventure, Humor, Fantasy
MaxBudrick [Sir Budrick]robber

In "1," Max and her uncle Budrick travel the countryside as wandering troubadours, their lives a mix of mismatched melodies and Max’s growing frustration with the nomadic life she didn’t choose. When a sudden robbery interrupts their dinner of apples, the quiet rhythm of their journey shatters—leaving Max to wonder if her dream of becoming a knight might finally be within reach.

2
16 pp · Adventure, Humor, Fantasy
MaxBudrickrobberDustyPrince GastleyKing Conrad the Kind

In "2," Max and Budrick flee a robber, leaving behind their horse and wagon but keeping the thief’s dagger. On foot, they approach Budrick’s hometown of Byjovia, where he recalls it as a peaceful haven under the gentle rule of King Conrad the Kind—only to find a monument marking the king’s death.

3
16 pp · Adventure, Humor, Fantasy
MaxBudrickKevynMillieSimonKing GastleytownsfolkRoyal Guards

In "3" from Max & the Midknights #1, Jo and Max navigate a world where poverty carries real danger, and a simple act of kindness risks exposing the vulnerable. When Max steps in to protect a pair of impoverished children from Gastley’s wrath, the line between justice and recklessness blurs—especially when the truth about their plight could cost them everything.

4
20 pp · Adventure, Humor, Fantasy
MaxBudrickKing GastleytownsfolkRoyal GuardsKevynMillieSimonNolan (Kevyn's father)

In "4," Jo and her friends face a royal twist when King Gastley appoints Budrick as his fool after he defends Max, setting off a mission to rescue their friend. With help from Nolan and a magical coin, they summon the eccentric Mumblin the Magician to turn the tide.

5
18 pp · Adventure, Humor, Fantasy
Maxthe Midknights [KevynMillieSimon]MumblinNolanAlice

In "5," Mumblin arrives at the castle after being summoned by the magic coin, ready to help free Budrick from his enchanted prison. With a mix of charm and whimsy, Kevyn suggests the name Midknights for the group of children stepping up to face the challenge.

6
20 pp · Adventure, Humor, Fantasy
Maxthe Midknights [KevynMillieSimon]NolanMumblinKing GastleyBudrickgargoylesRoyal Guard

When Mumblin is turned to stone during a castle infiltration and the Midknights are captured by the Royal Guards, Max springs into action to free them. Together, they race to save Budrick, who’s moments from losing his head.

7
17 pp · Adventure, Humor, Fantasy
Maxthe Midknights [KevynMillieSimon]BudrickKing GastleyNolanMumblinRoyal Guards

In "7," Max and the Midknights pull off a clever ruse, tricking Gastley into handing over swords for a juggling act—only to use them to free Budrick and make their escape. As they vanish into the shadows, Mumblin reveals that Max’s name appears in an ancient book, hinting at a deeper mystery.

8
19 pp · Adventure, Humor, Fantasy
Maxthe Midknights [KevynMillieSimon]BudrickMumblinzombiesSir Gadabout

In "8," Jo and Max set off on a quest guided by an ancient book and a mysterious dagger once owned by King Conrad, with Budrick transformed into a goose to stay hidden. When zombies ambush them on the Trail of the Dead, a strange knight appears—just as the dagger begins to hum with purpose.

9
21 pp · Adventure, Humor, Fantasy
MaxBudrickthe Midknights [KevynMillieSimon]Sir GadaboutzombiesFendra (Sorceress of the North)

In "9," Jo and her friends find themselves in the eerie Trail of the Dead, where they must outwit a horde of zombies with help from Sir Gadabout, the knight burdened by King Conrad's sword. As they work together to survive, Jo’s courage and cleverness catch the knight’s attention—leading to a surprising moment of recognition and a new title that changes everything.

10
16 pp · Adventure, Humor, Fantasy
MaxBudrickthe Midknights [KevynMillieSimon]Sir GadaboutFendra, Sorceress of the North
11
19 pp · Adventure, Humor, Fantasy
MaxBudrickthe Midknights [KevynMillieSimon]Fendra (Sorceress of the North)
12
21 pp · Adventure, Humor, Fantasy
MaxBudrickthe Midknights [KevynMillieSimon]Bruce (dragon)King Conrad the Kind

In "12," Jo and her friends uncover a royal dagger that tames a dragon and sets them on a daring rescue mission, scaling a high tower to free a lost boy. When Millie uses her magic to restore his memories, the boy awakens to a shocking truth—his name is King Conrad, and his past is far from forgotten.

13
17 pp · Adventure, Humor, Fantasy
MaxBudrickthe Midknights [KevynMillieSimon]King Conrad the KindKing GastleyrobberFendra (Sorceress of the North)Dusty (horse)
14
20 pp · Adventure, Non-Fiction, Fantasy
MaxBudrickthe Midknights [KevynMillieSimon]King Conrad the KindMumblinNolanKing GastleytownsfolkRoyal GuardsFendra (Sorceress of the North)

In "14," Jo and the Midknights navigate the heart of a hidden city, where secrets run deep and identities are not what they seem. With Mumblin’s help, the team confronts the truth behind a public deception, leading to a tense showdown that tests loyalty and courage.

15
23 pp · Adventure, Humor, Fantasy
MaxBudrickthe Midknights [KevynMillieSimon]Bruce (dragon)King Conrad the KindKing GastleytownsfolkRoyal GuardsNolanFendra (Sorceress of the North)Sir Gadabout

In "15," Max and his friends face a magical crisis when Fendra unleashes a powerful blast, forcing Max to use the royal dagger as a shield to protect Conrad and Nolan. With help from Mumblin and a sudden dragon-led rescue, the tide turns as Gastley and the Royal Guards are driven back. The story closes with King Conrad restoring the schools of magic and knighthood, declaring that every child should follow their own path—not their parents’—and the city joyously celebrates the change.

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Full credits

writer, artist, inker Lincoln Peirce
cover pencils, inks Lincoln Peirce

Reprints

Reprinted in Max & the Midknights #2 (2020)

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